use floats for instance colour memory

This commit is contained in:
2024-08-19 07:59:36 +10:00
parent f203bcc7c1
commit 8904db24a5
4 changed files with 7 additions and 3 deletions

View File

@ -23,7 +23,7 @@ vertex FragmentInput vertexMain(
FragmentInput out;
out.position = u.projView * world;
out.world = world.xyz;
out.color = half4(i[instanceID].color) / 255.0;
out.color = half4(i[instanceID].color);
out.normal = (i[instanceID].normalModel * vtx[vertexID].normal).xyz;
out.texCoord = vtx[vertexID].texCoord;
return out;