mirror of
				https://github.com/GayPizzaSpecifications/voxelotl-engine.git
				synced 2025-11-04 10:59:39 +00:00 
			
		
		
		
	fix incorrect viewport depth
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		@ -45,7 +45,7 @@ class Renderer {
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  private var device: MTLDevice
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  private var layer: CAMetalLayer
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  private var viewport = MTLViewport()
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  private var viewport: MTLViewport
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  private var aspectRatio: Float
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  private var queue: MTLCommandQueue
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  private var lib: MTLLibrary
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@ -85,13 +85,7 @@ class Renderer {
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    }
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    self.queue = queue
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    self.viewport = MTLViewport(
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      originX: 0.0,
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      originY: 0.0,
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      width:  Double(size.x),
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      height: Double(size.y),
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      znear: 1.0,
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      zfar: -1.0)
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    self.viewport = Self.makeViewport(size: size)
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    self.aspectRatio = Float(size.x) / Float(size.y)
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    passDescription.colorAttachments[0].loadAction  = .clear
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@ -262,6 +256,14 @@ class Renderer {
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    return depthStencilTexture
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  }
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  static func makeViewport(size: SIMD2<Int>) -> MTLViewport {
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    MTLViewport(
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      originX: 0.0, originY: 0.0,
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      width:  Double(size.x),
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      height: Double(size.y),
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      znear: 0, zfar: 1)
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  }
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  func resize(size: SIMD2<Int>) {
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    if Int(self.viewport.width) != size.x || Int(self.viewport.height) != size.y {
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      if let depthStencilTexture = Self.createDepthTexture(device, size, format: depthFormat) {
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@ -271,13 +273,7 @@ class Renderer {
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    }
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    self.aspectRatio = Float(size.x) / Float(size.y)
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    self.viewport = MTLViewport(
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      originX: 0.0,
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      originY: 0.0,
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      width:  Double(size.x),
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      height: Double(size.y),
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      znear: 1.0,
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      zfar: -1.0)
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    self.viewport = Self.makeViewport(size: size)
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  }
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  //FIXME: temp
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@ -322,7 +318,7 @@ class Renderer {
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      throw RendererError.drawFailure("Failed to make render encoder from command buffer")
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    }
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    encoder.setCullMode(.back)
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    encoder.setCullMode(.none)
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    encoder.setFrontFacing(.counterClockwise)  // OpenGL default
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    encoder.setViewport(viewport)
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    encoder.setRenderPipelineState(pso)
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