block delet

This commit is contained in:
2024-08-18 18:37:32 -07:00
parent 799c7a2a55
commit 8ec9138b51
2 changed files with 33 additions and 16 deletions

View File

@ -30,11 +30,13 @@ class Game: GameDelegate {
var camera = Camera(fov: 60, size: .one, range: 0.06...900)
var player = Player()
var projection: matrix_float4x4 = .identity
var boxes: [Box] = []
var boxes: [Box] = []
var chunk = Chunk(position: .zero)
init() {
var chunk = Chunk(position: .zero)
player.position = SIMD3(0.5, Float(Chunk.chunkSize) + 0.5, 0.5)
let options: [BlockType] = [
.air,
.solid(.blue),
@ -54,6 +56,26 @@ class Game: GameDelegate {
]
chunk
.fill(allBy: { options[Int(arc4random_uniform(UInt32(options.count)))] })
}
func fixedUpdate(_ time: GameTime) {
}
func update(_ time: GameTime) {
fpsCalculator.frame(deltaTime: time.delta) { fps in
print("FPS: \(fps)")
}
let deltaTime = min(Float(time.delta.asFloat), 1.0 / 15)
if let pad = GameController.current?.state {
if pad.pressed(.south) {
chunk
.setBlockInternally(at: SIMD3(player.position - SIMD3(0, 2, 0)), type: .air)
}
}
boxes = []
chunk.forEach { position, block in
if block.type == .air {
return
@ -70,20 +92,7 @@ class Game: GameDelegate {
)
}
}
player.position = SIMD3(0.5, Float(Chunk.chunkSize) + 0.5, 0.5)
}
func fixedUpdate(_ time: GameTime) {
}
func update(_ time: GameTime) {
fpsCalculator.frame(deltaTime: time.delta) { fps in
print("FPS: \(fps)")
}
let deltaTime = min(Float(time.delta.asFloat), 1.0 / 15)
player.update(deltaTime: deltaTime, boxes: boxes)
camera.position = player.position
camera.rotation =