Fix build errors against release SDL 3.2.0 ABI

This commit is contained in:
2025-01-27 01:21:30 +11:00
parent 31ef295f52
commit a40686a87c
4 changed files with 9 additions and 9 deletions

View File

@ -92,7 +92,7 @@ public class GameController {
//MARK: - Private
private var _joyInstance: SDL_JoystickID, _sdlPad: OpaquePointer
private var _axes = [Int16](repeating: 0, count: Int(SDL_GAMEPAD_AXIS_MAX.rawValue))
private var _axes = [Int16](repeating: 0, count: Int(SDL_GAMEPAD_AXIS_COUNT.rawValue))
private var _btnCur: Buttons = [], _btnPrv: Buttons = []
internal var instanceID: SDL_JoystickID { _joyInstance }
@ -167,8 +167,8 @@ public class GameController {
}
}
internal func buttonEvent(id: SDL_JoystickID, btn: SDL_GamepadButton, state: UInt8) {
_pads[id]?.buttonEvent(btn, state == SDL_PRESSED)
internal func buttonEvent(id: SDL_JoystickID, btn: SDL_GamepadButton, state: Bool) {
_pads[id]?.buttonEvent(btn, state)
}
internal func axisEvent(id: SDL_JoystickID, axis: SDL_GamepadAxis, value: Int16) {