mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 13:11:33 +00:00
2d improved perlin
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
import Foundation
|
||||
|
||||
public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise3D {
|
||||
public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D {
|
||||
private let p: [Int16]
|
||||
|
||||
public init(permutation: [Int16]) {
|
||||
@ -12,6 +12,31 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
|
||||
self.p = (0..<0x100).map { Int16($0) }.shuffled(using: &random)
|
||||
}
|
||||
|
||||
public func get(_ point: SIMD2<T>) -> T {
|
||||
// Find unit square
|
||||
let idx = SIMD2(Int(floor(point.x)), Int(floor(point.y))) & 0xFF
|
||||
// Find relative point in square
|
||||
let inner = point - SIMD2(floor(point.x), floor(point.y))
|
||||
|
||||
// Compute fade curves for each axis
|
||||
let u = inner.x.smootherStep()
|
||||
let v = inner.y.smootherStep()
|
||||
|
||||
// Compute hash of the coordinates of the 4 square corners
|
||||
let a = idx.y + perm(idx.x), b = idx.y + perm(idx.x + 1)
|
||||
let aa = perm(a), ab = perm(a + 1)
|
||||
let ba = perm(b), bb = perm(b + 1)
|
||||
|
||||
// Add blended results
|
||||
return v.mlerp(
|
||||
u.mlerp(
|
||||
grad(perm(aa), inner),
|
||||
grad(perm(ba), .init(inner.x - 1, inner.y))),
|
||||
u.mlerp(
|
||||
grad(perm(ab), .init(inner.x, inner.y - 1)),
|
||||
grad(perm(bb), inner - .init(repeating: 1))))
|
||||
}
|
||||
|
||||
public func get(_ point: SIMD3<T>) -> T {
|
||||
// Find unit cube containg point
|
||||
let idx = SIMD3(Int(floor(point.x)), Int(floor(point.y)), Int(floor(point.z))) & 0xFF
|
||||
@ -45,17 +70,19 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
|
||||
u.mlerp(
|
||||
grad(perm(ab + 1), .init(inner.x, inner.y - 1, inner.z - 1)),
|
||||
grad(perm(bb + 1), inner - .init(repeating: 1)))))
|
||||
}
|
||||
|
||||
@inline(__always) func perm(_ x: Int) -> Int { Int(self.p[x & 0xFF]) }
|
||||
@inline(__always) fileprivate func perm(_ x: Int) -> Int { Int(self.p[x & 0xFF]) }
|
||||
|
||||
func grad(_ hash: Int, _ point: SIMD3<T>) -> T {
|
||||
// Convert low 4 bits of hash code into 12 gradient directions
|
||||
let low4 = hash & 0xF
|
||||
var u = low4 < 8 ? point.x : point.y
|
||||
var v = low4 < 4 ? point.y : (low4 == 0b1100 || low4 == 0b1110 ? point.x : point.z)
|
||||
u = (low4 & 0x1) == 0 ? u : -u
|
||||
v = (low4 & 0x2) == 0 ? v : -v
|
||||
return u + v
|
||||
}
|
||||
@inline(__always) fileprivate func grad(_ hash: Int, _ point: SIMD2<T>) -> T { grad(hash, SIMD3(point, 0)) }
|
||||
|
||||
fileprivate func grad(_ hash: Int, _ point: SIMD3<T>) -> T {
|
||||
// Convert low 4 bits of hash code into 12 gradient directions
|
||||
let low4 = hash & 0xF
|
||||
var u = low4 < 8 ? point.x : point.y
|
||||
var v = low4 < 4 ? point.y : (low4 == 0b1100 || low4 == 0b1110 ? point.x : point.z)
|
||||
u = (low4 & 0x1) == 0 ? u : -u
|
||||
v = (low4 & 0x2) == 0 ? v : -v
|
||||
return u + v
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user