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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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funny colours (world)
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@ -9,6 +9,7 @@ add_executable(Voxelotl MACOSX_BUNDLE
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# Maths library
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# Maths library
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Math/FloatExtensions.swift
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Math/FloatExtensions.swift
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Math/IntegerExtensions.swift
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Math/VectorExtensions.swift
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Math/VectorExtensions.swift
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Math/Matrix4x4.swift
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Math/Matrix4x4.swift
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Math/Point.swift
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Math/Point.swift
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@ -161,3 +161,37 @@ public extension SIMD4 {
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self = other.values
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self = other.values
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}
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}
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}
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}
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public extension Color where T: FloatingPoint {
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init(hue: T, saturation: T, value: T) {
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if saturation == 0 {
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self.init(r: value, g: value, b: value, a: 1)
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} else {
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let hue = hue.floorMod(360)
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let rescale: T = 1 / 60
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let interp = (hue - floor(hue * rescale) * 60) * rescale
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let invInterp = (1 - interp)
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let base = 1 - saturation
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let dark = base * value
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let rise = value * interp + dark * invInterp
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let fall = dark * interp + value * invInterp
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if hue < 60 {
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self.init(r: value, g: rise, b: dark, a: 1)
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} else if hue < 120 {
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self.init(r: fall, g: value, b: dark, a: 1)
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} else if hue < 180 {
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self.init(r: dark, g: value, b: rise, a: 1)
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} else if hue < 240 {
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self.init(r: dark, g: fall, b: value, a: 1)
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} else if hue < 300 {
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self.init(r: rise, g: dark, b: value, a: 1)
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} else {
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self.init(r: value, g: dark, b: fall, a: 1)
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}
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}
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}
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}
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@ -10,4 +10,13 @@ public extension FloatingPoint {
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@inline(__always) func smoothStep() -> Self { self * self * (3 - 2 * self) }
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@inline(__always) func smoothStep() -> Self { self * self * (3 - 2 * self) }
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@inline(__always) func smootherStep() -> Self { self * self * self * (self * (self * 6 - 15) + 10) }
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@inline(__always) func smootherStep() -> Self { self * self * self * (self * (self * 6 - 15) + 10) }
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@inline(__always) func euclidianMod(_ divisor: Self) -> Self { self.floorMod(abs(divisor)) }
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@inline(__always) func floorMod(_ divisor: Self) -> Self {
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//fmod(fmod(self, divisor) + divisor, divisor)
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(self.truncateMod(divisor) + divisor).truncateMod(divisor)
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}
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@inline(__always) func truncateMod(_ divisor: Self) -> Self {
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self.truncatingRemainder(dividingBy: divisor)
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}
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}
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}
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12
Sources/Voxelotl/Math/IntegerExtensions.swift
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12
Sources/Voxelotl/Math/IntegerExtensions.swift
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@ -0,0 +1,12 @@
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public extension BinaryInteger {
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@inline(__always) func euclidianMod(_ divisor: Self) -> Self {
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self.floorMod(divisor < 0 ? divisor * -1 : divisor)
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}
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@inline(__always) func floorMod(_ divisor: Self) -> Self {
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//(self % divisor + divisor) % divisor
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(self.truncateMod(divisor) + divisor).truncateMod(divisor)
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}
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@inline(__always) func truncateMod(_ divisor: Self) -> Self {
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self.quotientAndRemainder(dividingBy: divisor).remainder
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}
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}
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@ -19,6 +19,7 @@ public class World {
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func generate(width: Int, height: Int, depth: Int, random: inout any RandomProvider) {
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func generate(width: Int, height: Int, depth: Int, random: inout any RandomProvider) {
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let noise = ImprovedPerlin<Float>(random: &random)
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let noise = ImprovedPerlin<Float>(random: &random)
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let noise2 = SimplexNoise<Float>(random: &random)
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for x in 0..<width {
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for x in 0..<width {
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for y in 0..<height {
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for y in 0..<height {
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@ -30,12 +31,12 @@ public class World {
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let fpos = SIMD3<Float>(position)
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let fpos = SIMD3<Float>(position)
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return if fpos.y / Float(Chunk.size)
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return if fpos.y / Float(Chunk.size)
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+ noise.get(fpos * 0.05) * 1.1
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+ noise.get(fpos * 0.05) * 1.1
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+ noise.get(fpos * 0.1 + 500) * 0.5
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+ noise.get(fpos * 0.10) * 0.5
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+ noise.get(fpos * 0.3 + 100) * 0.23 < 0.6 {
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+ noise.get(fpos * 0.30) * 0.23 < 0.6 {
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.solid(.init(
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.solid(.init(
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r: Float16(noise.get(fpos * 0.1)),
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hue: Float16(180 + noise2.get(fpos * 0.05) * 180),
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g: Float16(noise.get(fpos * 0.1 + 10)),
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saturation: Float16(0.5 + noise2.get(SIMD4(fpos * 0.05, 4)) * 0.5),
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b: Float16(noise.get(fpos * 0.1 + 100))).mix(.white, 0.6).linear)
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value: Float16(0.5 + noise2.get(SIMD4(fpos * 0.05, 9)) * 0.5).lerp(0.5, 1)).linear)
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} else {
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} else {
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.air
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.air
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}
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}
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