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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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break up gameplay stuff
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@ -22,7 +22,7 @@ vertex FragmentInput vertexMain(
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FragmentInput out;
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out.position = ndc;
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out.color = half4(i[instanceID].color);
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out.color = half4(i[instanceID].color) / 255.0;
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out.normal = vtx[vertexID].normal;
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out.texCoord = vtx[vertexID].texCoord;
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return out;
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