mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 05:10:57 +00:00
depth buffer implementation
This commit is contained in:
@ -36,26 +36,25 @@ public class Application {
|
||||
return .exitFailure
|
||||
}
|
||||
|
||||
// Create Metal renderer
|
||||
view = SDL_Metal_CreateView(window)
|
||||
do {
|
||||
let layer = unsafeBitCast(SDL_Metal_GetLayer(view), to: CAMetalLayer.self)
|
||||
layer.displaySyncEnabled = cfg.vsyncMode == .off ? false : true
|
||||
self.renderer = try Renderer(layer: layer)
|
||||
} catch RendererError.initFailure(let message) {
|
||||
printErr("Renderer init error: \(message)")
|
||||
return .exitFailure
|
||||
} catch {
|
||||
printErr("Renderer init error: unexpected error")
|
||||
}
|
||||
|
||||
// Get window metrics
|
||||
var backBufferWidth: Int32 = 0, backBufferHeight: Int32 = 0
|
||||
guard SDL_GetWindowSizeInPixels(window, &backBufferWidth, &backBufferHeight) >= 0 else {
|
||||
printErr("SDL_GetWindowSizeInPixels() error: \(String(cString: SDL_GetError()))")
|
||||
return .exitFailure
|
||||
}
|
||||
renderer!.resize(size: SIMD2<Int>(Int(backBufferWidth), Int(backBufferHeight)))
|
||||
|
||||
// Create Metal renderer
|
||||
view = SDL_Metal_CreateView(window)
|
||||
do {
|
||||
let layer = unsafeBitCast(SDL_Metal_GetLayer(view), to: CAMetalLayer.self)
|
||||
layer.displaySyncEnabled = cfg.vsyncMode == .off ? false : true
|
||||
self.renderer = try Renderer(layer: layer, size: SIMD2<Int>(Int(backBufferWidth), Int(backBufferHeight)))
|
||||
} catch RendererError.initFailure(let message) {
|
||||
printErr("Renderer init error: \(message)")
|
||||
return .exitFailure
|
||||
} catch {
|
||||
printErr("Renderer init error: unexpected error")
|
||||
}
|
||||
|
||||
lastCounter = SDL_GetPerformanceCounter()
|
||||
return .running
|
||||
|
Reference in New Issue
Block a user