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depth buffer implementation
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@ -1,4 +1,7 @@
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public extension FloatingPoint {
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@inline(__always) var degrees: Self { self * (180 / Self.pi) }
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@inline(__always) var radians: Self { self * (Self.pi / 180) }
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@inline(__always) func lerp(_ a: Self, _ b: Self) -> Self { b * self + a * (1 - self) }
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@inline(__always) func mlerp(_ a: Self, _ b: Self) -> Self { a + (b - a) * self }
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}
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