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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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depth buffer implementation
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@ -43,18 +43,36 @@ public extension simd_float4x4 {
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.init(0, 0, 0, 1))
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}
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static func perspective(verticalFov: T, aspect: T, near: T, far: T) -> Self {
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let h = 1 / tan(verticalFov * T(0.5))
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let w = h / aspect
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let invClipRange = 1 / (far - near)
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let z = -(far + near) * invClipRange
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let z2 = -(2 * far * near) * invClipRange
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static func orthographic(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Self {
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let
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invWidth = 1 / (right - left),
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invHeight = 1 / (top - bottom),
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invDepth = 1 / (far - near)
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let
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tx = -(right + left) * invWidth,
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ty = -(top + bottom) * invHeight,
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tz = -near * invDepth
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let x = 2 * invWidth, y = 2 * invHeight, z = invDepth
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return .init(
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.init(w, 0, 0, 0),
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.init(0, h, 0, 0),
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.init(0, 0, z, -1),
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.init(0, 0, z2, 0))
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.init( x, 0, 0, 0),
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.init( 0, y, 0, 0),
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.init( 0, 0, z, 0),
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.init(tx, ty, tz, 1))
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}
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static func perspective(verticalFov fovY: T, aspect: T, near: T, far: T) -> Self {
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let tanHalfFovY = tan(fovY * T(0.5))
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let invClipRange = 1 / (near - far)
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let y = 1 / tanHalfFovY
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let x = y / aspect
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let z = far * invClipRange
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let w = near * z // (far * near) * invClipRange
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return .init(
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.init(x, 0, 0, 0),
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.init(0, y, 0, 0),
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.init(0, 0, z, -1),
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.init(0, 0, w, 0))
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}
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}
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