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301aa28c4d
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fix significant oversights in noise & random
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2024-09-05 21:46:49 +10:00 |
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c24e6245fe
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move noise stuff
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2024-09-03 02:57:29 +10:00 |
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cb0e7bb232
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2d improved perlin
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2024-09-01 18:19:42 +10:00 |
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64fcebf4e5
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simpler range mask calculation
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2024-09-01 05:11:48 +10:00 |
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1f74b79ea2
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split split mix sixty four
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2024-09-01 02:09:49 +10:00 |
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c5dd2caf48
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simplex noise
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2024-08-29 03:56:54 +10:00 |
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9ef60faa86
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improved perlin basic blockgen
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2024-08-23 16:55:59 +10:00 |
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efd9905f5b
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generalise shared prng functionality to interfaces
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2024-08-23 09:13:42 +10:00 |
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83fc86d2a5
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replace darwin prng with higher quality prngs
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2024-08-22 14:19:45 +10:00 |
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b24d154c93
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broader randomrange extensions
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2024-08-22 05:57:03 +10:00 |
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cb2ffe78a4
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use arc4random to seed non-csprng, fleshes out random subsystem
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2024-08-22 03:37:29 +10:00 |
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394e340f09
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basis for random subsystem
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2024-08-22 03:09:53 +10:00 |
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