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d4b1377238
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decrease memory usage by storing chunk colours as 8bit (at the cost of slower mesh generation)
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2024-09-09 02:34:04 +10:00 |
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301aa28c4d
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fix significant oversights in noise & random
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2024-09-05 21:46:49 +10:00 |
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Alex Zenla
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4209a925c4
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RIP to Float16, it's sad that Intel doesn't support you.
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2024-09-02 19:03:12 +10:00 |
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5f372a9398
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initial chunk render caching
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2024-09-01 23:34:32 +10:00 |
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da26773221
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
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160c9c8a68
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multiple chunks
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2024-08-25 19:23:47 +10:00 |
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9ef60faa86
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improved perlin basic blockgen
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2024-08-23 16:55:59 +10:00 |
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7eb880f0b7
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linearise block colours at generation time
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2024-08-22 03:49:50 +10:00 |
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9dd56faa4e
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initial voxel system revamp
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2024-08-20 03:21:55 +10:00 |
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8ec9138b51
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block delet
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2024-08-18 18:37:32 -07:00 |
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799c7a2a55
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initial voxel implementation
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2024-08-18 18:16:27 -07:00 |
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