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7d6d361fde
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basic block picking
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2024-08-23 21:02:00 +10:00 |
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9ef60faa86
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improved perlin basic blockgen
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2024-08-23 16:55:59 +10:00 |
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39d46da7f7
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allow camera movement with the keyboard
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2024-08-22 17:08:28 +10:00 |
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83fc86d2a5
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replace darwin prng with higher quality prngs
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2024-08-22 14:19:45 +10:00 |
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b24d154c93
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broader randomrange extensions
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2024-08-22 05:57:03 +10:00 |
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7eb880f0b7
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linearise block colours at generation time
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2024-08-22 03:49:50 +10:00 |
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8e3fdfdc25
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more random colours
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2024-08-22 03:47:01 +10:00 |
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cb2ffe78a4
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use arc4random to seed non-csprng, fleshes out random subsystem
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2024-08-22 03:37:29 +10:00 |
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394e340f09
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basis for random subsystem
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2024-08-22 03:09:53 +10:00 |
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9dd56faa4e
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initial voxel system revamp
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2024-08-20 03:21:55 +10:00 |
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2e8f1de0a7
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player physics overhaul
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2024-08-20 02:17:39 +10:00 |
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2c0b83e671
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spawn and reset on top of the chunk
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2024-08-20 01:03:58 +10:00 |
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8ec9138b51
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block delet
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2024-08-18 18:37:32 -07:00 |
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799c7a2a55
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initial voxel implementation
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2024-08-18 18:16:27 -07:00 |
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5a7b53833d
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specular highlights (blinn-phong)
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2024-08-19 00:05:53 +10:00 |
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64db513f62
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sRGB aware framebuffer & colour handling
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2024-08-16 22:18:44 +10:00 |
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761fb71af3
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prevent gameplay time delta getting too high
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2024-08-16 00:48:05 +10:00 |
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6b92b538a5
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crude player physics & collision response
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2024-08-16 00:27:35 +10:00 |
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dc88042a36
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break up gameplay stuff
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2024-08-13 08:38:21 +10:00 |
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