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2a11080eba
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move some shared binds to a setup stage
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2024-09-06 23:54:23 +10:00 |
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34ec6f71eb
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model batch untz untz untz
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2024-09-06 23:07:53 +10:00 |
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57b97148a4
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initial modelbatch
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2024-09-06 06:37:19 +10:00 |
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Alex Zenla
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224bb6616c
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Official iOS/iPadOS/visionOS/tvOS support
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2024-09-03 05:39:45 -04:00 |
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60e6059d61
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hopefully more robust platform detection
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2024-09-03 02:52:03 +10:00 |
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83c85126e7
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use instance buffer storage mode most appropriate for the hardware
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2024-09-03 02:08:12 +10:00 |
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427116e6bc
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use private storage for mesh buffers
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2024-09-03 02:03:38 +10:00 |
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42244456c9
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restore halfs in shader
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2024-09-02 19:06:16 +10:00 |
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Alex Zenla
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4209a925c4
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RIP to Float16, it's sad that Intel doesn't support you.
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2024-09-02 19:03:12 +10:00 |
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5f372a9398
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initial chunk render caching
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2024-09-01 23:34:32 +10:00 |
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da26773221
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
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503c48404c
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project mouse into view when clicking w/ mouse unlocked
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2024-08-28 02:28:24 +10:00 |
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8de398ce13
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avoid unnecessary conversion of colours between half4 to float4 and back again
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2024-08-25 15:14:00 +10:00 |
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428b142bf2
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un-hardcode various render properties (environment, material)
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2024-08-25 14:49:07 +10:00 |
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