import Foundation @objc public class Program: NSObject { @objc public static func run() -> Int32 { Thread.current.qualityOfService = .userInteractive var flags: ApplicationConfiguration.Flags = [ .resizable, .highDPI, .onScreenVirtualController ] if enableFullscreenWindow() { flags = flags.union(.fullscreen) } let app = Application( delegate: Game(), configuration: ApplicationConfiguration( frame: Size(1280, 720), title: "Voxelotl Demo", flags: flags, vsyncMode: .on(interval: 1))) return app.run() } static func enableFullscreenWindow() -> Bool { return Program.isFrontAndCenterGamingDevice() } static func isFrontAndCenterGamingDevice() -> Bool { #if os(iOS) return !(ProcessInfo.processInfo.isiOSAppOnMac || ProcessInfo.processInfo.isMacCatalystApp) #elseif os(tvOS) return true #else return false #endif } }