public extension FloatingPoint { @inline(__always) var degrees: Self { self * (180 / Self.pi) } @inline(__always) var radians: Self { self * (Self.pi / 180) } @inline(__always) func lerp(_ a: Self, _ b: Self) -> Self { b * self + a * (1 - self) } @inline(__always) func mlerp(_ a: Self, _ b: Self) -> Self { a + (b - a) * self } @inline(__always) func clamp(_ a: Self, _ b: Self) -> Self { min(max(self, a), b) } @inline(__always) func saturate() -> Self { self.clamp(0, 1) } }