import simd extension SIMD3 { var xy: SIMD2 { get { .init(self.x, self.y) } set { self.x = newValue.x self.y = newValue.y } } var xz: SIMD2 { get { .init(self.x, self.z) } set { self.x = newValue.x self.z = newValue.y } } } extension SIMD3 where Scalar: FloatingPoint { @inline(__always) static var X: Self { Self(1, 0, 0) } @inline(__always) static var Y: Self { Self(0, 1, 0) } @inline(__always) static var Z: Self { Self(0, 0, 1) } @inline(__always) static var up: Self { Y } @inline(__always) static var down: Self { -Y } @inline(__always) static var left: Self { -X } @inline(__always) static var right: Self { X } @inline(__always) static var forward: Self { -Z } @inline(__always) static var back: Self { Z } } extension SIMD3 where Scalar == Float { static func * (q: simd_quatf, v: Self) -> Self { #if true let q = simd_inverse(q) #else let q = simd_quatf(real: q.real, imag: -q.imag) #endif #if true var out = q.imag * 2 * simd_dot(q.imag, v) out += v * (q.real * q.real - simd_dot(q.imag, q.imag)) return out + simd_cross(q.imag, v) * 2 * q.real #else let uv = simd_cross(q.imag, v) let uuv = simd_cross(q.imag, uv) return v + ((uv * q.real) + uuv) * 2 #endif } } extension SIMD4 { var xy: SIMD2 { get { .init(self.x, self.y) } set { self.x = newValue.x self.y = newValue.y } } var xyz: SIMD3 { get { .init(self.x, self.y, self.z) } set { self.x = newValue.x self.y = newValue.y self.z = newValue.z } } }