#ifndef SHADERTYPES_H #define SHADERTYPES_H #ifdef __METAL_VERSION__ # define NS_ENUM(TYPE, NAME) enum NAME : TYPE NAME; enum NAME : TYPE # define NSInteger metal::int32_t #else # import #endif #include typedef NS_ENUM(NSInteger, ShaderInputIdx) { ShaderInputIdxVertices = 0 }; typedef struct { vector_float4 position; vector_float4 color; } ShaderVertex; #endif//SHADERTYPES_H