#pragma once #include #undef SDL_MAX_UINT64 #define SDL_MAX_UINT64 0xFFFFFFFFFFFFFFFFUL /* 18446744073709551615 */ #undef SDL_MIN_UINT64 #define SDL_MIN_UINT64 0x0000000000000000UL /* 0 */ #undef SDL_WINDOW_FULLSCREEN #define SDL_WINDOW_FULLSCREEN 0x0000000000000001UL /**< window is in fullscreen mode */ #undef SDL_WINDOW_OPENGL #define SDL_WINDOW_OPENGL 0x0000000000000002UL /**< window usable with OpenGL context */ #undef SDL_WINDOW_OCCLUDED #define SDL_WINDOW_OCCLUDED 0x0000000000000004UL /**< window is occluded */ #undef SDL_WINDOW_HIDDEN #define SDL_WINDOW_HIDDEN 0x0000000000000008UL /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ #undef SDL_WINDOW_BORDERLESS #define SDL_WINDOW_BORDERLESS 0x0000000000000010UL /**< no window decoration */ #undef SDL_WINDOW_RESIZABLE #define SDL_WINDOW_RESIZABLE 0x0000000000000020UL /**< window can be resized */ #undef SDL_WINDOW_MINIMIZED #define SDL_WINDOW_MINIMIZED 0x0000000000000040UL /**< window is minimized */ #undef SDL_WINDOW_MAXIMIZED #define SDL_WINDOW_MAXIMIZED 0x0000000000000080UL /**< window is maximized */ #undef SDL_WINDOW_MOUSE_GRABBED #define SDL_WINDOW_MOUSE_GRABBED 0x0000000000000100UL /**< window has grabbed mouse input */ #undef SDL_WINDOW_INPUT_FOCUS #define SDL_WINDOW_INPUT_FOCUS 0x0000000000000200UL /**< window has input focus */ #undef SDL_WINDOW_MOUSE_FOCUS #define SDL_WINDOW_MOUSE_FOCUS 0x0000000000000400UL /**< window has mouse focus */ #undef SDL_WINDOW_EXTERNAL #define SDL_WINDOW_EXTERNAL 0x0000000000000800UL /**< window not created by SDL */ #undef SDL_WINDOW_MODAL #define SDL_WINDOW_MODAL 0x0000000000001000UL /**< window is modal */ #undef SDL_WINDOW_HIGH_PIXEL_DENSITY #define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x0000000000002000UL /**< window uses high pixel density back buffer if possible */ #undef SDL_WINDOW_MOUSE_CAPTURE #define SDL_WINDOW_MOUSE_CAPTURE 0x0000000000004000UL /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ #undef SDL_WINDOW_ALWAYS_ON_TOP #define SDL_WINDOW_ALWAYS_ON_TOP 0x0000000000008000UL /**< window should always be above others */ #undef SDL_WINDOW_UTILITY #define SDL_WINDOW_UTILITY 0x0000000000020000UL /**< window should be treated as a utility window, not showing in the task bar and window list */ #undef SDL_WINDOW_TOOLTIP #define SDL_WINDOW_TOOLTIP 0x0000000000040000UL /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ #undef SDL_WINDOW_POPUP_MENU #define SDL_WINDOW_POPUP_MENU 0x0000000000080000UL /**< window should be treated as a popup menu, requires a parent window */ #undef SDL_WINDOW_KEYBOARD_GRABBED #define SDL_WINDOW_KEYBOARD_GRABBED 0x0000000000100000UL /**< window has grabbed keyboard input */ #undef SDL_WINDOW_VULKAN #define SDL_WINDOW_VULKAN 0x0000000010000000UL /**< window usable for Vulkan surface */ #undef SDL_WINDOW_METAL #define SDL_WINDOW_METAL 0x0000000020000000UL /**< window usable for Metal view */ #undef SDL_WINDOW_TRANSPARENT #define SDL_WINDOW_TRANSPARENT 0x0000000040000000UL /**< window with transparent buffer */ #undef SDL_WINDOW_NOT_FOCUSABLE #define SDL_WINDOW_NOT_FOCUSABLE 0x0000000080000000UL /**< window should not be focusable */