import simd public struct ChunkID: Hashable { public let id: SIMD3 init(id: SIMD3) { self.id = id } } public extension ChunkID { @inline(__always) init(_ x: Int, _ y: Int, _ z: Int) { self.id = SIMD3(x, y, z) } @inline(__always) init(fromPosition position: SIMD3) { self.init(fromPosition: SIMD3(Int(floor(position.x)), Int(floor(position.y)), Int(floor(position.z)))) } @inline(__always) init(fromPosition position: SIMD3) { self.id = position &>> Chunk.shift } @inline(__always) func getPosition() -> SIMD3 { self.id &<< Chunk.shift } @inline(__always) func getPosition(offset: SIMD3) -> SIMD3 { self.id &<< Chunk.shift &+ offset } @inline(__always) func getFloatPosition() -> SIMD3 { SIMD3(self.id) * Float(Chunk.size) } @inline(__always) func getFloatPosition(offset: SIMD3) -> SIMD3 { SIMD3(self.id) * Float(Chunk.size) + offset } @inline(__always) static func &+ (lhs: Self, rhs: Self) -> Self { .init(id: lhs.id &+ rhs.id) } @inline(__always) static func &- (lhs: Self, rhs: Self) -> Self { .init(id: lhs.id &- rhs.id) } } public extension ChunkID { @inlinable func distance(_ other: Self) -> Float { simd_distance(SIMD3(self.id), SIMD3(other.id)) } } public extension ChunkID { static var axes: [Self] { [ .X, .Y, .Z ].map { (j: SIMD3) -> Self in .init(id: j) } } } public extension SIMD3 where Scalar == Int { init(_ chunkID: ChunkID) { self = chunkID.id } }