import Foundation import SDL3 import QuartzCore.CAMetalLayer public class Application { private let cfg: ApplicationConfiguration private var window: OpaquePointer? = nil private var view: SDL_MetalView? = nil private var renderer: Renderer? = nil private var lastCounter: UInt64 = 0 private var fpsCalculator = FPSCalculator() private var stderr = FileHandle.standardError public init(configuration: ApplicationConfiguration) { self.cfg = configuration } private func initialize() -> ApplicationExecutionState { guard SDL_Init(SDL_INIT_VIDEO) >= 0 else { print("SDL_Init() error: \(String(cString: SDL_GetError()))", to: &stderr) return .exitFailure } // Create SDL window var windowFlags = SDL_WindowFlags(0) if cfg.flags.contains(.resizable) { windowFlags |= SDL_WindowFlags(SDL_WINDOW_RESIZABLE) } if cfg.flags.contains(.highDPI) { windowFlags |= SDL_WindowFlags(SDL_WINDOW_HIGH_PIXEL_DENSITY) } window = SDL_CreateWindow(cfg.title, cfg.width, cfg.height, windowFlags) guard window != nil else { print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))", to: &stderr) return .exitFailure } // Create Metal renderer view = SDL_Metal_CreateView(window) do { let layer = unsafeBitCast(SDL_Metal_GetLayer(view), to: CAMetalLayer.self) layer.displaySyncEnabled = cfg.vsyncMode == .off ? false : true self.renderer = try Renderer(layer: layer) } catch RendererError.initFailure(let message) { print("Renderer init error: \(message)", to: &stderr) return .exitFailure } catch { print("Renderer init error: unexpected error", to: &stderr) } // Get window metrics var backBufferWidth: Int32 = 0, backBufferHeight: Int32 = 0 guard SDL_GetWindowSizeInPixels(window, &backBufferWidth, &backBufferHeight) >= 0 else { print("SDL_GetWindowSizeInPixels() error: \(String(cString: SDL_GetError()))", to: &stderr) return .exitFailure } renderer!.resize(size: SIMD2(Int(backBufferWidth), Int(backBufferHeight))) lastCounter = SDL_GetPerformanceCounter() return .running } private func deinitialize() { renderer = nil SDL_Metal_DestroyView(view) SDL_DestroyWindow(window) SDL_Quit() } private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState { switch SDL_EventType(event.type) { case SDL_EVENT_QUIT: return .exitSuccess case SDL_EVENT_KEY_DOWN: switch event.key.key { case SDLK_ESCAPE: return .exitSuccess default: break } return .running case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: let backBufferSize = SIMD2(Int(event.window.data1), Int(event.window.data2)) renderer!.resize(size: backBufferSize) return .running default: return .running } } private func update(_ deltaTime: Double) -> ApplicationExecutionState { fpsCalculator.frame(deltaTime: deltaTime) { fps in print("FPS: \(fps)", to: &stderr) } do { try renderer!.paint() } catch RendererError.drawFailure(let message) { print("Renderer draw error: \(message)", to: &stderr) } catch { print("Renderer draw error: unexpected error", to: &stderr) } return .running } private func getDeltaTime() -> Double { let counter = SDL_GetPerformanceCounter() let divisor = 1.0 / Double(SDL_GetPerformanceFrequency()) defer { lastCounter = counter } return Double(counter &- lastCounter) * divisor } func run() -> Int32 { var res = initialize() quit: while res == .running { var event = SDL_Event() while SDL_PollEvent(&event) > 0 { res = handleEvent(event) if res != .running { break quit } } let deltaTime = getDeltaTime() res = update(deltaTime) } return res == .exitSuccess ? 0 : 1 } } public struct ApplicationConfiguration { public struct Flags: OptionSet { public let rawValue: Int public init(rawValue: Int) { self.rawValue = rawValue } static let resizable = Flags(rawValue: 1 << 0) static let highDPI = Flags(rawValue: 1 << 1) } public enum VSyncMode: Equatable { case off case on(interval: UInt) case adaptive } let width: Int32 let height: Int32 let title: String let flags: Flags let vsyncMode: VSyncMode public init(width: Int32, height: Int32, title: String, flags: Flags, vsyncMode: VSyncMode) { self.width = width self.height = height self.title = title self.flags = flags self.vsyncMode = vsyncMode } } fileprivate enum ApplicationExecutionState { case exitFailure case exitSuccess case running } extension FileHandle: @retroactive TextOutputStream { public func write(_ string: String) { self.write(Data(string.utf8)) } }