import simd struct Instance { let position: SIMD3 let scale: SIMD3 let rotation: simd_quatf let color: Color init( position: SIMD3 = .zero, scale: SIMD3 = .one, rotation: simd_quatf = .identity, color: Color = .white ) { self.position = position self.scale = scale self.rotation = rotation self.color = color } } class Game: GameDelegate { private var fpsCalculator = FPSCalculator() var camera = Camera(fov: 60, size: .one, range: 0.06...900) var player = Player() var projection: matrix_float4x4 = .identity var chunk = Chunk(position: .zero) init() { self.player.position = SIMD3(0.5, Float(Chunk.chunkSize) + 0.5, 0.5) self.player.rotation = .init(.pi, 0) self.generateWorld() } private func generateWorld() { var random = DarwinRandom(seed: Arc4Random.instance.next(in: DarwinRandom.max)) let colors: [Color] = [ .white, .red, .blue, .green, .magenta, .yellow, .cyan ] self.chunk.fill(allBy: { if (random.next() & 0x1) == 0x1 { .solid(colors[random.next(in: 0..(position) + 0.5, scale: .init(repeating: 0.5), color: Color(color).linear) } else { nil } } if !instances.isEmpty { renderer.batch(instances: instances, camera: self.camera) } } func resize(_ size: Size) { self.camera.setSize(size) } }