import Metal public struct RendererMesh: Hashable { internal let _vertBuf: MTLBuffer, _idxBuf: MTLBuffer public let numIndices: Int public static func == (lhs: Self, rhs: Self) -> Bool { lhs._vertBuf.gpuAddress == rhs._vertBuf.gpuAddress && lhs._vertBuf.length == rhs._vertBuf.length && lhs._vertBuf.gpuAddress == rhs._vertBuf.gpuAddress && lhs._vertBuf.length == rhs._vertBuf.length && lhs.numIndices == rhs.numIndices } public func hash(into hasher: inout Hasher) { hasher.combine(self._vertBuf.hash) hasher.combine(self._idxBuf.hash) hasher.combine(self.numIndices) } }