import Foundation import SDL3 class Application { private var window: OpaquePointer? = nil private var lastCounter: UInt64 = 0 private static let windowWidth: Int32 = 1280 private static let windowHeight: Int32 = 720 private func initialize() -> ApplicationExecutionState { guard SDL_Init(SDL_INIT_VIDEO) >= 0 else { print("SDL_Init() error: \(String(cString: SDL_GetError()))") return .exitFailure } window = SDL_CreateWindow("Voxelotl", Self.windowWidth, Self.windowHeight, SDL_WindowFlags(SDL_WINDOW_RESIZABLE) | SDL_WindowFlags(SDL_WINDOW_HIGH_PIXEL_DENSITY)) guard window != nil else { print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))") return .exitFailure } lastCounter = SDL_GetPerformanceCounter() return .running } private func deinitialize() { SDL_DestroyWindow(window) SDL_Quit() } private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState { switch SDL_EventType(event.type) { case SDL_EVENT_QUIT: return .exitSuccess case SDL_EVENT_KEY_DOWN: switch event.key.key { case SDLK_ESCAPE: return .exitSuccess default: break } return .running default: return .running } } private func update(_ deltaTime: Double) -> ApplicationExecutionState { return .running } private func getDeltaTime() -> Double { let counter = SDL_GetPerformanceCounter() let divisor = 1.0 / Double(SDL_GetPerformanceFrequency()) defer { lastCounter = counter } return Double(counter &- lastCounter) * divisor } func run() -> Int32 { var res = initialize() quit: while res == .running { var event = SDL_Event() while SDL_PollEvent(&event) > 0 { res = handleEvent(event) if res != .running { break quit } } let deltaTime = getDeltaTime() res = update(deltaTime) } return res == .exitSuccess ? 0 : 1 } } fileprivate enum ApplicationExecutionState { case exitFailure case exitSuccess case running }