voxelotl-engine/Sources/Voxelotl/World.swift
2024-09-01 04:17:22 -04:00

70 lines
1.8 KiB
Swift

import Foundation
public class World {
private var _chunks: Dictionary<SIMD3<Int>, Chunk>
private var _generator: WorldGenerator
let _chunkLock: NSLock = .init()
public init() {
self._chunks = [:]
self._generator = WorldGenerator()
}
func getBlock(at position: SIMD3<Int>) -> Block {
return if let chunk = self._chunks[position &>> Chunk.shift] {
chunk.getBlock(at: position)
} else { Block(.air) }
}
func setBlock(at position: SIMD3<Int>, type: BlockType) {
self._chunks[position &>> Chunk.shift]?.setBlock(at: position, type: type)
}
func getChunk(id chunkID: SIMD3<Int>) -> Chunk? {
self._chunkLock.lock()
let chunk = self._chunks[chunkID]
self._chunkLock.unlock()
return chunk
}
func generate(width: Int, height: Int, depth: Int, seed: UInt64) {
self._generator.reset(seed: seed)
let orig = SIMD3(width, height, depth) / 2
for z in 0..<depth {
for y in 0..<height {
for x in 0..<width {
let chunkID = SIMD3(x, y, z) &- orig
self.generate(chunkID: chunkID)
}
}
}
}
func generate(chunkID: SIMD3<Int>) {
if self._generator.isCurrentlyGenerating(id: chunkID) { return }
self._generator.makeChunk(id: chunkID) { chunk in
self._chunkLock.lock()
self._chunks[chunkID] = chunk
self._chunkLock.unlock()
}
}
var instances: [Instance] {
self._chunkLock.lock()
defer {
self._chunkLock.unlock()
}
return self._chunks.values.flatMap { chunk in
chunk.compactMap { block, position in
if case let .solid(color) = block.type {
Instance(
position: SIMD3<Float>(position) + 0.5,
scale: .init(repeating: 0.5),
color: color)
} else { nil }
}
}
}
}