voxelotl-engine/Sources/Voxelotl/Math/AABB.swift
2024-09-03 05:39:45 -04:00

59 lines
1.6 KiB
Swift

import simd
public struct AABB {
private var _bounds: simd_float2x3
public var lower: SIMD3<Float> {
get { _bounds[0] }
set(row) { self._bounds[0] = row }
}
public var upper: SIMD3<Float> {
get { _bounds[1] }
set(row) { self._bounds[1] = row }
}
public var center: SIMD3<Float> {
get { (self._bounds[0] + self._bounds[1]) / 2 }
}
public var size: SIMD3<Float> {
get { self._bounds[1] - self._bounds[0] }
}
public var left: Float { self._bounds[0].x }
public var bottom: Float { self._bounds[0].y }
public var far: Float { self._bounds[0].z }
public var right: Float { self._bounds[1].x }
public var top: Float { self._bounds[1].y }
public var near: Float { self._bounds[1].z }
private init(bounds: simd_float2x3) {
self._bounds = bounds
}
public init(from: SIMD3<Float>, to: SIMD3<Float>) {
self.init(bounds: .init(from, to))
}
public static func fromUnitCube(position: SIMD3<Float> = .zero, scale: SIMD3<Float> = .one) -> Self {
self.init(
from: position - scale,
to: position + scale)
}
public func touching(_ other: Self) -> Bool{
let distLower = other._bounds[0] - self._bounds[1] // x: left, y: bottom, z: far
let distUpper = self._bounds[0] - other._bounds[1] // x: right, y: top, z: near
if distLower.x > 0 || distUpper.x > 0 { return false }
if distLower.y > 0 || distUpper.y > 0 { return false }
if distLower.z > 0 || distUpper.z > 0 { return false }
return true
}
}
public extension AABB {
static func + (lhs: Self, rhs: SIMD3<Float>) -> Self {
.init(bounds: lhs._bounds + .init(rhs, rhs))
}
}