voxelotl-engine/Sources/Voxelotl/World.swift

106 lines
3.3 KiB
Swift

import Foundation
public class World {
public typealias ChunkID = SIMD3<Int>
@inline(__always) public static func makeID<F: BinaryFloatingPoint>(position: SIMD3<F>) -> ChunkID {
makeID(position: SIMD3(Int(floor(position.x)), Int(floor(position.y)), Int(floor(position.z))))
}
@inline(__always) public static func makeID(position: SIMD3<Int>) -> ChunkID { position &>> Chunk.shift }
private var _chunks: Dictionary<ChunkID, Chunk>
private var _chunkDamage: Set<ChunkID>
private var _generator: WorldGenerator
public init() {
self._chunks = [:]
self._chunkDamage = []
self._generator = WorldGenerator()
}
func getBlock(at position: SIMD3<Int>) -> Block {
return if let chunk = self._chunks[position &>> Chunk.shift] {
chunk.getBlock(at: position)
} else { Block(.air) }
}
func setBlock(at position: SIMD3<Int>, type: BlockType) {
// Find the chunk containing the block position
let chunkID = position &>> Chunk.shift
if let idx = self._chunks.index(forKey: chunkID) {
// Set the block and mark the containing chunk for render update
self._chunks.values[idx].setBlock(at: position, type: type)
self._chunkDamage.insert(chunkID)
// Mark adjacent chunks for render update when placing along the chunk border
let internalPos = position &- chunkID &<< Chunk.shift
for (i, ofs) in zip(internalPos.indices, [ SIMD3<Int>.X, .Y, .Z ]) {
if internalPos[i] == 0 {
let id = chunkID &- ofs
if self._chunks.keys.contains(id) {
self._chunkDamage.insert(id)
}
} else if internalPos[i] == Chunk.size - 1 {
let id = chunkID &+ ofs
if self._chunks.keys.contains(id) {
self._chunkDamage.insert(id)
}
}
}
}
}
func getChunk(id chunkID: ChunkID) -> Chunk? {
self._chunks[chunkID]
}
public func forEachChunk(_ body: @escaping (_ id: SIMD3<Int>, _ chunk: Chunk) throws -> Void) rethrows {
for i in self._chunks {
try body(i.key, i.value)
}
}
func generate(width: Int, height: Int, depth: Int, seed: UInt64) {
self._generator.reset(seed: seed)
let orig = SIMD3(width, height, depth) / 2
let localChunks = ConcurrentDictionary<ChunkID, Chunk>()
let queue = OperationQueue()
queue.qualityOfService = .userInitiated
for z in 0..<depth {
for y in 0..<height {
for x in 0..<width {
let chunkID = SIMD3(x, y, z) &- orig
queue.addOperation {
let chunk = self._generator.makeChunk(id: chunkID)
localChunks[chunkID] = chunk
}
}
}
}
queue.waitUntilAllOperationsAreFinished()
for (chunkID, chunk) in localChunks {
self._chunks[chunkID] = chunk
self._chunkDamage.insert(chunkID)
}
}
func generate(chunkID: ChunkID) {
self._chunks[chunkID] = self._generator.makeChunk(id: chunkID)
self._chunkDamage.insert(chunkID)
for i: ChunkID in [ .X, .Y, .Z ] {
for otherID in [ chunkID &- i, chunkID &+ i ] {
if self._chunks.keys.contains(otherID) {
self._chunkDamage.insert(otherID)
}
}
}
}
func handleRenderDamagedChunks(_ body: (_ id: ChunkID, _ chunk: Chunk) -> Void) {
for id in self._chunkDamage {
body(id, self._chunks[id]!)
}
self._chunkDamage.removeAll(keepingCapacity: true)
}
}