Files
voxelotl-engine/Sources/Voxelotl/Game.swift
2024-08-13 08:38:21 +10:00

54 lines
1.5 KiB
Swift

import simd
struct Instance {
var position: SIMD3<Float> = .zero
var scale: SIMD3<Float> = .one
var rotation: simd_quatf = .identity
var color: SIMD4<Float> = .one
}
class Game: GameDelegate {
private var fpsCalculator = FPSCalculator()
var camera = Camera(fov: 60, size: .one, range: 0.03...25)
var player = Player()
var projection: matrix_float4x4 = .identity
func fixedUpdate(_ time: GameTime) {
}
func update(_ time: GameTime) {
let deltaTime = Float(time.delta.asFloat)
fpsCalculator.frame(deltaTime: time.delta) { fps in
print("FPS: \(fps)")
}
player.update(deltaTime: deltaTime)
camera.position = player.position
camera.rotation =
simd_quatf(angle: player.rotation.y, axis: .init(1, 0, 0)) *
simd_quatf(angle: player.rotation.x, axis: .init(0, 1, 0))
}
func draw(_ renderer: Renderer, _ time: GameTime) {
let totalTime = Float(time.total.asFloat)
let instances: [Instance] = [
Instance(
position: .init(0, sin(totalTime * 1.5) * 0.5, -2),
scale: .init(repeating: 0.25),
rotation: .init(angle: totalTime * 3.0, axis: .init(0, 1, 0)),
color: .init(0.5, 0.5, 1, 1)),
Instance(position: .init(0, -1, 0), scale: .init(10, 0.1, 10)),
Instance(position: .init(-2.5, 0, -3), color: .init(1, 0.5, 0.75, 1)),
Instance(position: .init(-2.5, -0.5, -5), color: .init(0.75, 1, 1, 1))
]
renderer.batch(instances: instances, camera: self.camera)
}
func resize(_ size: Size<Int>) {
self.camera.setSize(size)
}
}