mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 21:21:34 +00:00
96 lines
2.6 KiB
Swift
96 lines
2.6 KiB
Swift
import simd
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public extension simd_float4x4 {
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typealias T = Float
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@inline(__always) static var identity: Self { matrix_identity_float4x4 }
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@inline(__always) static func translate(_ v: SIMD3<T>) -> Self {
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Self(
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.init( 1, 0, 0, 0),
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.init( 0, 1, 0, 0),
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.init( 0, 0, 1, 0),
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.init(v.x, v.y, v.z, 1))
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}
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@inline(__always) static func scale(_ v: SIMD3<T>) -> Self { Self(diagonal: .init(v.x, v.y, v.z, 1)) }
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@inline(__always) static func scale(_ s: T) -> Self { Self(diagonal: .init(s, s, s, 1)) }
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static func rotate(x theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(1, 0, 0, 0),
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.init(0, c, s, 0),
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.init(0, -s, c, 0),
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.init(0, 0, 0, 1))
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}
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static func rotate(y theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(c, 0, -s, 0),
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.init(0, 1, 0, 0),
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.init(s, 0, c, 0),
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.init(0, 0, 0, 1))
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}
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static func rotate(z theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(c, -s, 0, 0),
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.init(s, c, 0, 0),
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.init(0, 0, 1, 0),
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.init(0, 0, 0, 1))
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}
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@inline(__always) static func rotate(yawPitch yp: SIMD2<T>) -> Self { rotate(yaw: yp.x, pitch: yp.y) }
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static func rotate(yaw ytheta: T, pitch xtheta: T) -> Self {
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let xc = cos(xtheta), xs = sin(xtheta)
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let yc = cos(ytheta), ys = sin(ytheta)
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return .init(
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.init(yc, ys * xs, -ys * xc, 0),
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.init( 0, xc, xs, 0),
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.init(ys, yc * -xs, yc * xc, 0),
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.init( 0, 0, 0, 1))
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}
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static func orthographic(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Self {
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let
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invWidth = 1 / (right - left),
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invHeight = 1 / (top - bottom),
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invDepth = 1 / (far - near)
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let
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tx = -(right + left) * invWidth,
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ty = -(top + bottom) * invHeight,
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tz = -near * invDepth
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let x = 2 * invWidth, y = 2 * invHeight, z = invDepth
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return .init(
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.init( x, 0, 0, 0),
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.init( 0, y, 0, 0),
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.init( 0, 0, z, 0),
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.init(tx, ty, tz, 1))
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}
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static func perspective(verticalFov fovY: T, aspect: T, near zNear: T, far zFar: T) -> Self {
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let tanHalfFovY = tan(fovY * T(0.5))
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let invClipRange = 1 / (zNear - zFar)
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let y = 1 / tanHalfFovY
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let x = y / aspect
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let z = zFar * invClipRange
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let w = zNear * z
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return .init(
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.init(x, 0, 0, 0),
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.init(0, y, 0, 0),
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.init(0, 0, z, -1),
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.init(0, 0, w, 0))
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}
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}
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extension simd_quatf {
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static var identity: Self { .init(real: 1, imag: .zero) }
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}
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