voxelotl-engine/Sources/Voxelotl/Common/Color.swift

198 lines
5.8 KiB
Swift

import Foundation
public struct Color<T: SIMDScalar>: Hashable {
private var _values: SIMD4<T>
internal var values: SIMD4<T> { self._values }
public init(r newR: T, g newG: T, b newB: T, a newA: T) {
self._values = .init(newR, newG, newB, newA)
}
@inline(__always) public var r: T { get { self._values.x } set(newR) { self._values.x = newR } }
@inline(__always) public var g: T { get { self._values.y } set(newG) { self._values.y = newG } }
@inline(__always) public var b: T { get { self._values.z } set(newB) { self._values.z = newB } }
@inline(__always) public var a: T { get { self._values.w } set(newA) { self._values.w = newA } }
}
// Sadly doesn't seem to be a better way to do this generically at the moment
public extension Color where T: AdditiveArithmetic {
@inline(__always) static var zero: T { T.zero }
}
public extension Color where T: FixedWidthInteger {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: BinaryFloatingPoint {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: FixedWidthInteger {
@inline(__always) static var one: T { T.max }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
}
public extension Color where T: UnsignedInteger & FixedWidthInteger {
init<U: BinaryFloatingPoint>(_ other: Color<U>) {
self.init(
r: T((other.r * U(T.max)).clamp(0, U(T.max))),
g: T((other.g * U(T.max)).clamp(0, U(T.max))),
b: T((other.b * U(T.max)).clamp(0, U(T.max))),
a: T((other.a * U(T.max)).clamp(0, U(T.max))))
}
}
public extension Color where T == UInt8 {
init(rgba8888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF000000) >> 24),
g: UInt8((c & 0x00FF0000) >> 16),
b: UInt8((c & 0x0000FF00) >> 8),
a: UInt8((c & 0x000000FF) >> 0))
}
init(rgb888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF0000) >> 16),
g: UInt8((c & 0x00FF00) >> 8),
b: UInt8((c & 0x0000FF) >> 0))
}
func mix(_ other: Self, _ n: Float) -> Self {
Self(Color<Float>(self).mix(Color<Float>(other), n.saturated))
}
var linear: Self { Self(Color<Float>(self).linear) }
var sRGB: Self { Self(Color<Float>(self).sRGB) }
}
public extension Color where T: BinaryFloatingPoint {
@inline(__always) static var one: T { T(1) }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
init<U: BinaryFloatingPoint>(_ other: Color<U>) {
self._values = SIMD4<T>(other._values)
}
init<U: BinaryInteger>(_ other: Color<U>) {
let mul = 1 / T(0xFF)
self.init(
r: T(other.r) * mul,
g: T(other.g) * mul,
b: T(other.b) * mul,
a: T(other.a) * mul)
}
init(rgba8888 c: UInt32) {
self.init(Color<UInt8>(rgba8888: c))
}
init(rgb888 c: UInt32) {
self.init(Color<UInt8>(rgb888: c))
}
func mix(_ other: Self, _ n: T) -> Self{
let x = n.saturated
return .init(
r: x.lerp(r, other.r),
g: x.lerp(g, other.g),
b: x.lerp(b, other.b),
a: x.lerp(a, other.a))
}
var linear: Self {
Self(
r: linearFromSRGB(r),
g: linearFromSRGB(g),
b: linearFromSRGB(b),
a: a)
}
var sRGB: Self {
Self(
r: sRGBFromLinear(r),
g: sRGBFromLinear(g),
b: sRGBFromLinear(b),
a: a)
}
@inline(__always) fileprivate func linearFromSRGB(_ x: T) -> T {
if x < 0.04045 {
x / 12.92
} else {
T(pow((Double(x) + 0.055) / 1.055, 2.4))
}
}
@inline(__always) fileprivate func sRGBFromLinear(_ x: T) -> T {
if x.isNaN || x <= 0 {
0
} else if x >= 1 {
1
} else if x < 0.0031308 {
x * 12.92
} else {
T(1.055 * pow(Double(abs(x)), 1 / 2.4) - 0.055)
}
}
}
public extension SIMD4 {
init(_ other: Color<Scalar>) {
self = other.values
}
}
public extension Color where T: FloatingPoint {
init(hue: T, saturation: T, value: T) {
if saturation == 0 {
self.init(r: value, g: value, b: value, a: 1)
} else {
let hue = hue.floorMod(360)
let rescale: T = 1 / 60
let interp = (hue - floor(hue * rescale) * 60) * rescale
let invInterp = (1 - interp)
let base = 1 - saturation
let dark = base * value
let rise = value * interp + dark * invInterp
let fall = dark * interp + value * invInterp
if hue < 60 {
self.init(r: value, g: rise, b: dark, a: 1)
} else if hue < 120 {
self.init(r: fall, g: value, b: dark, a: 1)
} else if hue < 180 {
self.init(r: dark, g: value, b: rise, a: 1)
} else if hue < 240 {
self.init(r: dark, g: fall, b: value, a: 1)
} else if hue < 300 {
self.init(r: rise, g: dark, b: value, a: 1)
} else {
self.init(r: value, g: dark, b: fall, a: 1)
}
}
}
}