diff --git a/src/blog/sea_of_stars.md b/src/blog/sea_of_stars.md new file mode 100644 index 0000000..b30a76a --- /dev/null +++ b/src/blog/sea_of_stars.md @@ -0,0 +1,42 @@ +--- +title: sea of stars +draft: true +--- + +- chrono trigger +- mario rpg / mario and luigi / paper mario +- cooking + - ingredient collection + - ingredient prices (different to eastward) + - role of food is different because its turn based + - cooking slideshow is DOPE +- animation (and its occasional bugs in dialogue) +- art + - saturated but not an eyesore a la stardew valley + - occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist + - water and fog effects + - 3d world + - works stellar 99% of the time, mostly stands out with moving objects like bridges + - must have made map building WAY fucking easier + - full animation scenes + - brief, but sort of feel unnecessary + - like almost takes you out of it +- story + - garl + - you definitely feel like somethings gonna go wrong here + - playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before + - stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work +- world + - feels a little generic but i'm writing this early in + - lots of weird arcane places, the purpose of which is not immediately obvious +- combat + - timing doesnt always feel intuitive (for hits and blocks) + - chosing the order of your team is really clever + - changes from familiar systems dont feel gimmicky + - level up bonus is similar to mario + - innovative way of handling death / knockouts +- menus + - (i think) intentional nod to final fantasy +- traversal +- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting + - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character \ No newline at end of file