add / work on draft posts
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src/game/the_witness🚧.md
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title: the witness
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draft: true
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---
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- potentially one of my favourite games so far this year
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- exploration
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- myst
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- puzzles always felt like they were easily explained
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- you need the perspective that if something is really difficult, you're probably not meant to be there yet
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- if it's in the middle of a section then just stepping away and doing something else generally helps
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- otherwise, the game really babies you through the beginning of a rule and if you're not being babied then
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# joseph anderson
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- i love joseph but this is one of his weaker videos
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- gripes were presented as design issues
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- 'i didnt get the sound puzzles'
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- brute forcing instead of experimenting to work out what's going on
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- complaining about optional puzzles being a waste of time despite them clearly being for completionists
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- josephs habit of playing a game to abs0lute completion bites him in the ass here
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- 'they made a game where the ridiculous endgame stuff pushes the line of what's fun to play' like no shit
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