diff --git a/src/blog/sea_of_stars.md b/src/blog/🚧sea_of_stars.md similarity index 80% rename from src/blog/sea_of_stars.md rename to src/blog/🚧sea_of_stars.md index b30a76a..99b2940 100644 --- a/src/blog/sea_of_stars.md +++ b/src/blog/🚧sea_of_stars.md @@ -37,6 +37,10 @@ draft: true - innovative way of handling death / knockouts - menus - (i think) intentional nod to final fantasy +- general interaction + - picking up items has a minimal pause, and standing near two and mashing a makes you pick them all up at the same time with no delay + - pushing the teal crystals also has no delay and goes quickly + - animations after completing a puzzle dont lock up the game (if its on the same screen) and let you move to the area that's being revealed - traversal - the mechanicc of teaks appearing and then only showing up when it makes sense is interesting - - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character \ No newline at end of file + - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character