un-plural directory names
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title: pizza tower
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title: pizza tower
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<!-- SCM Music Player https://www.scmplayer.net
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<!-- SCM Music Player https://www.scmplayer.net
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<script type="text/javascript" src="https://www.scmplayer.net/script.js"
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<script type="text/javascript" src="https://www.scmplayer.net/script.js"
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data-config="{'skin':'skins/tunes/skin.css','volume':31,'autoplay':false,'shuffle':false,'repeat':1,'placement':'top','showplaylist':false,'playlist':[{'title':'Pizza Tower OST - Time for a Smackdown!','url':'https://www.youtube.com/watch?v=Iy2Etqoylew'},{'title':'Pizza Tower OST - Pizza Deluxe!','url':'https://www.youtube.com/watch?v=7MK4t3s_y10'},{'title':'Pizza Tower OST - Cold Spaghetti','url':'https://www.youtube.com/watch?v=fs6W0UYC64Y'},{'title':'Pizza Tower OST - Oregano Mirage','url':'https://www.youtube.com/watch?v=hfHcDa5jCF0'},{'title':'Pizza Tower OST - Way Of The Pig','url':'https://www.youtube.com/watch?v=PWI0ksuPSBI'},{'title':'Pizza Tower OST - Yeehaw DeliveryBoy','url':'https://www.youtube.com/watch?v=M-dr4viC_hY'},{'title':'Pizza Tower OST - It%27s Pizza Time!','url':'https://www.youtube.com/watch?v=B7gGacb8cO4'}]}" ></script>
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data-config="{'skin':'skins/tunes/skin.css','volume':31,'autoplay':false,'shuffle':false,'repeat':1,'placement':'top','showplaylist':false,'playlist':[{'title':'Pizza Tower OST - Time for a Smackdown!','url':'https://www.youtube.com/watch?v=Iy2Etqoylew'},{'title':'Pizza Tower OST - Pizza Deluxe!','url':'https://www.youtube.com/watch?v=7MK4t3s_y10'},{'title':'Pizza Tower OST - Cold Spaghetti','url':'https://www.youtube.com/watch?v=fs6W0UYC64Y'},{'title':'Pizza Tower OST - Oregano Mirage','url':'https://www.youtube.com/watch?v=hfHcDa5jCF0'},{'title':'Pizza Tower OST - Way Of The Pig','url':'https://www.youtube.com/watch?v=PWI0ksuPSBI'},{'title':'Pizza Tower OST - Yeehaw DeliveryBoy','url':'https://www.youtube.com/watch?v=M-dr4viC_hY'},{'title':'Pizza Tower OST - It%27s Pizza Time!','url':'https://www.youtube.com/watch?v=B7gGacb8cO4'}]}" ></script>
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<!-- SCM Music Player script end -->
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<!-- SCM Music Player script end -->
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<!-- {% include 'partials/playme.njk' %} -->
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<!-- {% include 'partials/playme.njk' %} -->
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i always have a moment when engaging with a piece of media that has "changing the game" status on launch. besides the subject of today's post, the most recent example i can remember is [everything everywhere all at once](https://letterboxd.com/film/everything-everywhere-all-at-once/). it's impossible to not be aware of the hype before you get in on the show or film or game yourself, and i find that i spend a huge amount of time wondering whether i actually like it or whether i feel like i _should_ like it. this said, i think i did like everything everywhere, and i think i like pizza tower as well, despite the hordes of video essayists raving about it en masse. they don't really have anything insightful to say about the experience, and neither do i, so i might just cut to the core of my feelings.
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i always have a moment when engaging with a piece of media that has "changing the game" status on launch. besides the subject of today's post, the most recent example i can remember is [everything everywhere all at once](https://letterboxd.com/film/everything-everywhere-all-at-once/). it's impossible to not be aware of the hype before you get in on the show or film or game yourself, and i find that i spend a huge amount of time wondering whether i actually like it or whether i feel like i _should_ like it. this said, i think i did like everything everywhere, and i think i like pizza tower as well, despite the hordes of video essayists raving about it en masse. they don't really have anything insightful to say about the experience, and neither do i, so i might just cut to the core of my feelings.
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### feel
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### feel
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<img src="https://static.wikia.nocookie.net/pizzatower/images/d/d2/Idle_demo1.gif" style="width:100px;max-height:70px;object-fit:cover;object-position:bottom"/>
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<img src="https://static.wikia.nocookie.net/pizzatower/images/d/d2/Idle_demo1.gif" style="width:100px;max-height:70px;object-fit:cover;object-position:bottom"/>
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you know how kids in the early 2000s would get given a gameboy or a playstation but because the parents had just made a pricey investment they had no interest in actually buying a top shelf game for it, so you end up with planet monsters for the gba and play it front to back because there isnt another option? i had sonic advance 2, which definitely wasn't the worst game i've ever played, but this particular "go fast at any cost" experience left a little to be desired. a horrid combination of viewport size (small) and map design (weird) meant that you could only get the wonderful sense of speed and fluidity that sonic promises by learning the maps and getting a bit lucky. more often than not a really fun feeling back and forth of horizontal springs and loops would be shot down by a 1 block high wall and a rising spike.
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you know how kids in the early 2000s would get given a gameboy or a playstation but because the parents had just made a pricey investment they had no interest in actually buying a top shelf game for it, so you end up with planet monsters for the gba and play it front to back because there isnt another option? i had sonic advance 2, which definitely wasn't the worst game i've ever played, but this particular "go fast at any cost" experience left a little to be desired. a horrid combination of viewport size (small) and map design (weird) meant that you could only get the wonderful sense of speed and fluidity that sonic promises by learning the maps and getting a bit lucky. more often than not a really fun feeling back and forth of horizontal springs and loops would be shot down by a 1 block high wall and a rising spike.
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pizza tower feels like applying the 2d sonic concept against 2020s era movement game sensibilities. slapping a couple of extra moves (wall runs, drifts, super jumps) onto the moveset means that you only need a fraction of a second to recover if you're about to hit a wall, meaning you can realistically play twitchily and take the environment at play time without having to memorise it. the grab being intrinsically a foreward moving action, and actually acting as a boost if you want to hit high speed from standing, vastly improves on a jump that requires you to slow down to hit a target unless you have the perfect speed and placement.
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pizza tower feels like applying the 2d sonic concept against 2020s era movement game sensibilities. slapping a couple of extra moves (wall runs, drifts, super jumps) onto the moveset means that you only need a fraction of a second to recover if you're about to hit a wall, meaning you can realistically play twitchily and take the environment at play time without having to memorise it. the grab being intrinsically a foreward moving action, and actually acting as a boost if you want to hit high speed from standing, vastly improves on a jump that requires you to slow down to hit a target unless you have the perfect speed and placement.
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these obviously arent the only movement techniques you have on hand but i think theyre the most important for making the game feel so smooth.
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these obviously arent the only movement techniques you have on hand but i think theyre the most important for making the game feel so smooth.
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### structure
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### structure
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<img src="https://static.wikia.nocookie.net/pizzatower/images/8/88/Spr_player_skateboard.gif" style="width:100px;max-height:80px;object-fit:cover;object-position:bottom"/>
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<img src="https://static.wikia.nocookie.net/pizzatower/images/8/88/Spr_player_skateboard.gif" style="width:100px;max-height:80px;object-fit:cover;object-position:bottom"/>
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i mostly just want to use this to talk about the final boss fight. the rest of the structure of the game is perfectly serviceable and simply facilitates you pushing through a sequence of cool areas while very calmly encouraging you to go back if you just blast through them without looking for secrets or collectables. zero complaints there 👍
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i mostly just want to use this to talk about the final boss fight. the rest of the structure of the game is perfectly serviceable and simply facilitates you pushing through a sequence of cool areas while very calmly encouraging you to go back if you just blast through them without looking for secrets or collectables. zero complaints there 👍
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my one issue structure-wise is the boss fights, although this is hardly a unique complaint. the gameplay is pretty different and i didn't feel like it was really explained. i also wasn't very good at them, but i'm fine with being bad at boss fights if i can be pretty good at (and enjoy) the rest of the experience.
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my one issue structure-wise is the boss fights, although this is hardly a unique complaint. the gameplay is pretty different and i didn't feel like it was really explained. i also wasn't very good at them, but i'm fine with being bad at boss fights if i can be pretty good at (and enjoy) the rest of the experience.
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<details>
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<details>
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<summary>
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<summary>
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final boss spoilers
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final boss spoilers
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</summary>
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</summary>
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this thankfully does not apply to the final boss. i weirdly found it to be the easiest boss in the game, and it did a great job of challenging me _just_ enough while giving multiple satisfying and punchy scenes bundled into one big fight. the reveal of pizzahead is delightful and was legitimately unexpected, and even though it was desperately obvious since the beginning of the game, i couldnt help but grin doing the crumbling tower escape.
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this thankfully does not apply to the final boss. i weirdly found it to be the easiest boss in the game, and it did a great job of challenging me _just_ enough while giving multiple satisfying and punchy scenes bundled into one big fight. the reveal of pizzahead is delightful and was legitimately unexpected, and even though it was desperately obvious since the beginning of the game, i couldnt help but grin doing the crumbling tower escape.
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</details>
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</details>
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i know that that wasn't the most in-depth or insightful input on the finale of the game, but i feel like i need to at least attempt to put into words how much fun i had with it. after a bit of a string of puzzle games ending in well meaning but somewhat limp conclusions ([antichamber](./../antichamber/) and [manifold garden](./../manifold_garden/)), it's nice to get back on form.
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i know that that wasn't the most in-depth or insightful input on the finale of the game, but i feel like i need to at least attempt to put into words how much fun i had with it. after a bit of a string of puzzle games ending in well meaning but somewhat limp conclusions ([antichamber](./../antichamber/) and [manifold garden](./../manifold_garden/)), it's nice to get back on form.
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### aesthetic
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### aesthetic
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<img src="https://static.wikia.nocookie.net/pizzatower/images/9/93/Peppino_crawl.gif" style="width:100px;max-height:40px;object-fit:cover;object-position:bottom"/>
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<img src="https://static.wikia.nocookie.net/pizzatower/images/9/93/Peppino_crawl.gif" style="width:100px;max-height:40px;object-fit:cover;object-position:bottom"/>
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this is probably the area of the game that has been most harped on about by video essayists, but the art style is a breath of fresh air with its ms paint-ass wonky lines and paint bucket tone. the energy of peppino spaghetti and the games cast of characters is extremely chaotic, but i think the most important takeaway is that it has a different tone to the warioland 4 that inspired it. peppino is equal parts desperate and courageous which basically just means that he can be the best of both worlds when either situation demands it. most importantly to my personal enjoyment is that they dont lean on any gross humour like wario does. farts and breathing raw garlic breath arent really that funny and don't endear me to a character, sorry.
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this is probably the area of the game that has been most harped on about by video essayists, but the art style is a breath of fresh air with its ms paint-ass wonky lines and paint bucket tone. the energy of peppino spaghetti and the games cast of characters is extremely chaotic, but i think the most important takeaway is that it has a different tone to the warioland 4 that inspired it. peppino is equal parts desperate and courageous which basically just means that he can be the best of both worlds when either situation demands it. most importantly to my personal enjoyment is that they dont lean on any gross humour like wario does. farts and breathing raw garlic breath arent really that funny and don't endear me to a character, sorry.
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before i started writing this segment i was planning on being a contrarian and saying that the soundtrack wasn't that memorable, but after listening to it through i do have to confirm that it's pretty good. i wish that people would stop fixating on pizza time because theres plenty of other goodies in there. that track in particular is excellent for hyping you up for the final escape, but i think something like [splatoon](./../splatoon/)'s [now or never](https://www.youtube.com/watch?v=ua4s7tV8WGM) does a better job, potentially because it's guaranteed to end on a perfect crescendo. my questionable pizza tower skills meant that half the time i would end the level about 60% of the way in, where the song is just starting to build up again for the actual good players doing a second lap to get a p ranking.
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before i started writing this segment i was planning on being a contrarian and saying that the soundtrack wasn't that memorable, but after listening to it through i do have to confirm that it's pretty good. i wish that people would stop fixating on pizza time because theres plenty of other goodies in there. that track in particular is excellent for hyping you up for the final escape, but i think something like [splatoon](./../splatoon/)'s [now or never](https://www.youtube.com/watch?v=ua4s7tV8WGM) does a better job, potentially because it's guaranteed to end on a perfect crescendo. my questionable pizza tower skills meant that half the time i would end the level about 60% of the way in, where the song is just starting to build up again for the actual good players doing a second lap to get a p ranking.
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==>
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==>
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[](https://dailyhatsune.tumblr.com/post/710230130593857536/miku-from-hit-game-pizza-tower)
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[](https://dailyhatsune.tumblr.com/post/710230130593857536/miku-from-hit-game-pizza-tower)
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<sub>[art by dailyhatsune on tumblr](https://dailyhatsune.tumblr.com/post/710230130593857536/miku-from-hit-game-pizza-tower)</sub>
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<sub>[art by dailyhatsune on tumblr](https://dailyhatsune.tumblr.com/post/710230130593857536/miku-from-hit-game-pizza-tower)</sub>
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@ -1,34 +1,34 @@
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title: webcomics
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title: webcomics
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### football
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### football
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[read here](https://www.sbnation.com/a/17776-football)
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[read here](https://www.sbnation.com/a/17776-football)
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a surreal comic about playing football in a future where nobody ages (i haven't actually finished this one but it's so out there that i had to recommend it)
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a surreal comic about playing football in a future where nobody ages (i haven't actually finished this one but it's so out there that i had to recommend it)
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<a href="https://www.sbnation.com/a/17776-football"><img src="https://cdn.vox-cdn.com/uploads/chorus_asset/file/8768073/goodmorning2.jpg" height="300px"></a>
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<a href="https://www.sbnation.com/a/17776-football"><img src="https://cdn.vox-cdn.com/uploads/chorus_asset/file/8768073/goodmorning2.jpg" height="300px"></a>
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### prequel
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### prequel
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[read here](https://www.prequeladventure.com/2011/03/prequel-begin/)
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[read here](https://www.prequeladventure.com/2011/03/prequel-begin/)
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one of many homestuck-likes that appeared in the 2010s. this one is based on this misadventures of a khajiit in the land of cyrodiil (these are all elder scrolls things for those unaware, but you don't need to be familiar with the games to enjoy the comic). the updates are slow and indeed, we thought the comic was dead for a while, but it's been getting semi-regular updates for the last year or so.
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one of many homestuck-likes that appeared in the 2010s. this one is based on this misadventures of a khajiit in the land of cyrodiil (these are all elder scrolls things for those unaware, but you don't need to be familiar with the games to enjoy the comic). the updates are slow and indeed, we thought the comic was dead for a while, but it's been getting semi-regular updates for the last year or so.
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<a href="https://www.prequeladventure.com/2011/03/prequel-begin/"><img src="https://www.prequeladventure.com/this/shipleave.gif" height="300px"></a>
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<a href="https://www.prequeladventure.com/2011/03/prequel-begin/"><img src="https://www.prequeladventure.com/this/shipleave.gif" height="300px"></a>
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### bug quest
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### bug quest
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[read here](https://bug-quest.tumblr.com/post/103002341490)
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[read here](https://bug-quest.tumblr.com/post/103002341490)
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another homestuck-like, this time with anthropomorphic bugs. couple of hateful comments ended up acknowledged by the comic, unfortunately, but otherwise it's a cute little experience.
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another homestuck-like, this time with anthropomorphic bugs. couple of hateful comments ended up acknowledged by the comic, unfortunately, but otherwise it's a cute little experience.
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<a href="https://bug-quest.tumblr.com/post/103002341490"><img src="https://64.media.tumblr.com/82cbb1a4b85952b23c24b39f6a1ed117/tumblr_ng0rrkvqEi1u41ffqo2_1280.gifv" height="300px"></a>
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<a href="https://bug-quest.tumblr.com/post/103002341490"><img src="https://64.media.tumblr.com/82cbb1a4b85952b23c24b39f6a1ed117/tumblr_ng0rrkvqEi1u41ffqo2_1280.gifv" height="300px"></a>
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(also i am aware that the user-comment-driven comic was not invented by homestuck, but these two comics were very clearly inspired by that seminal work). talking about homestuck:
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(also i am aware that the user-comment-driven comic was not invented by homestuck, but these two comics were very clearly inspired by that seminal work). talking about homestuck:
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### homestuck & problem sleuth & sweet bro and hella jeff
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### homestuck & problem sleuth & sweet bro and hella jeff
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[read here](https://bambosh.dev/unofficial-homestuck-collection/index.html)
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[read here](https://bambosh.dev/unofficial-homestuck-collection/index.html)
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the assorted works of internet crazy person andrew hussie are varied, and have also not really stood the test of time (especially with the death of flash). while there is some 2000's style questionable subject matter lightly sprinkled in amongst them, and homestuck went slightly off the rails when it comes to writing a grand metaphor about the reader / writer interaction, they are absolute classics that i still believe are worth reading. homestuck is a real big one, so i would recommend going through them in the order of sweet bro -> problem sleuth -> homestuck. problem sleuth in particular is very tightly written and wraps up quite neatly, so if you get through that and then had to stop during homestuck i won't blame you.
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the assorted works of internet crazy person andrew hussie are varied, and have also not really stood the test of time (especially with the death of flash). while there is some 2000's style questionable subject matter lightly sprinkled in amongst them, and homestuck went slightly off the rails when it comes to writing a grand metaphor about the reader / writer interaction, they are absolute classics that i still believe are worth reading. homestuck is a real big one, so i would recommend going through them in the order of sweet bro -> problem sleuth -> homestuck. problem sleuth in particular is very tightly written and wraps up quite neatly, so if you get through that and then had to stop during homestuck i won't blame you.
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<a href="https://bambosh.dev/unofficial-homestuck-collection/index.html"><img src="https://www.homestuck.com/storydata/sweet/archive/001.jpg
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<a href="https://bambosh.dev/unofficial-homestuck-collection/index.html"><img src="https://www.homestuck.com/storydata/sweet/archive/001.jpg
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" height="300px"></a>
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" height="300px"></a>
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