--- title: the witness draft: true --- - potentially one of my favourite games so far this year - exploration - myst - puzzles always felt like they were easily explained - you need the perspective that if something is really difficult, you're probably not meant to be there yet - if it's in the middle of a section then just stepping away and doing something else generally helps - otherwise, the game really babies you through the beginning of a rule and if you're not being babied then # joseph anderson - i love joseph but this is one of his weaker videos - gripes were presented as design issues - 'i didnt get the sound puzzles' - brute forcing instead of experimenting to work out what's going on - complaining about optional puzzles being a waste of time despite them clearly being for completionists - josephs habit of playing a game to abs0lute completion bites him in the ass here - 'they made a game where the ridiculous endgame stuff pushes the line of what's fun to play' like no shit