--- title: eastward draft: true --- - aesthetic - music - story - john's trauma - sam's saccharine perspective - the aesthetic supports this - music, aesthetics, _general_ tone of the day to day - the veil is only lifted occasionally - the game actively makes you forget the terror of the world that comes and goes - sam's weird alter ego makes two appearances in the first three chapters and then disappears for ages - overall the story is a bit disjointed and changes feel a _lot_ - gameplay - combat - game punishes you for just wailing on enemies, - swing cooldown makes it hard to move after swinging - story scenes - why i kept coming back - game can be a bit slow, but charm is high - game is also not that intriguing to begin with , but i think thats because of the aforementioned saccharine perspective shifting all the intrigue to the background - got put down a couple of times - combat can be surprisingly challenging - cooking focus - detail and music in cooking minigame - melancholic phrases from the tv - "you've gotten stronger, but getting stronger isn't your goal, is it" - mother reference but cool