--- title: sea of stars draft: true --- - chrono trigger - mario rpg / mario and luigi / paper mario - cooking - ingredient collection - ingredient prices (different to eastward) - role of food is different because its turn based - cooking slideshow is DOPE - animation (and its occasional bugs in dialogue) - art - saturated but not an eyesore a la stardew valley - occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist - water and fog effects - 3d world - works stellar 99% of the time, mostly stands out with moving objects like bridges - must have made map building WAY fucking easier - full animation scenes - brief, but sort of feel unnecessary - like almost takes you out of it - story - garl - you definitely feel like somethings gonna go wrong here - playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before - stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work - world - feels a little generic but i'm writing this early in - lots of weird arcane places, the purpose of which is not immediately obvious - combat - timing doesnt always feel intuitive (for hits and blocks) - chosing the order of your team is really clever - changes from familiar systems dont feel gimmicky - level up bonus is similar to mario - innovative way of handling death / knockouts - menus - (i think) intentional nod to final fantasy - traversal - the mechanicc of teaks appearing and then only showing up when it makes sense is interesting - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character