--- title: eastward draft: true --- - aesthetic - music - story - john's trauma - sam's saccharine perspective - gameplay - combat - game punishes you for just wailing on enemies, - swing cooldown makes it hard to move after swinging - story scenes - why i kept coming back - game can be a bit slow, but charm is high - game is also not that intriguing to begin with , but i think thats because of the aforementioned saccharine perspective shifting all the intrigue to the background - got put down a couple of times - combat can be surprisingly challenging