I FUCKING LOVE COLIN
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@ -24,6 +24,8 @@ class Colin
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private var fov = 60.0f
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private var cam: PerspectiveCamera
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private var nutted = false
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private var colinMode = false
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private var backPressed = false
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private var texture: Texture = assetManager.get("colin.png")
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private val nut: Sound = assetManager.get("nut.wav")
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@ -76,16 +78,29 @@ class Colin
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if (!stick.isZero)
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pos -= forward * stick.y * speed * deltaTime
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offsAngle = Controllers.getCurrent()?.let { pad ->
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if (Gdx.input.isKeyJustPressed(Input.Keys.C))
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colinMode = !colinMode
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Controllers.getCurrent()?.let { pad ->
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val dst = Vector2(
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pad.getAxis(pad.mapping.axisRightX),
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pad.getAxis(pad.mapping.axisRightY))
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.radialDeadzone(0.1f, 1.0f) * MathUtils.PI * -0.25f
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offsAngle.lerp(dst, 16.0f * deltaTime)
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} ?: Vector2.Zero
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Controllers.getCurrent()?.let { pad ->
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val targetFov = MathUtils.lerp(60.0f, 20.0f, pad.getAxis(5))
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.radialDeadzone(0.1f, 1.0f) * MathUtils.PI * -0.5f
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offsAngle = offsAngle.lerp(dst, 16.0f * deltaTime)
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val targetFov = MathUtils.lerp(60.0f, 20.0f, pad.getAxis(5)) //fixme: where is mapping for rt??
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cam.fieldOfView = MathUtils.lerp(cam.fieldOfView, targetFov, 20.0f * deltaTime)
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val right = Vector2(MathUtils.cos(angle), -MathUtils.sin(angle))
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if (pad.getButton(pad.mapping.buttonL1))
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pos -= right * speed * deltaTime
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if (pad.getButton(pad.mapping.buttonR1))
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pos += right * speed * deltaTime
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val back = pad.getButton(pad.mapping.buttonBack)
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if (!backPressed && back)
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colinMode = !colinMode
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backPressed = back
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}
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if (Controllers.getCurrent()?.let { pad -> pad.getButton(pad.mapping.buttonA) } == true || Gdx.input.isKeyJustPressed(Input.Keys.N))
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@ -107,15 +122,16 @@ class Colin
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fun draw(spriteBatch: SpriteBatch)
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{
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val drawPos = Vector2(pos.x * 100.0f, -pos.y * 100.0f)
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//spriteBatch.draw(texture, drawPos.x - 32.0f, drawPos.y - 32.0f, 64.0f, 64.0f)
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val region = TextureRegion(texture)
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spriteBatch.draw(region,
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drawPos.x - 32.0f, drawPos.y - 32.0f,
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32.0f, 32.0f,
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64.0f, 64.0f,
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1.0f, 1.0f, angle * MathUtils.radiansToDegrees)
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if (colinMode)
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{
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val drawPos = Vector2(pos.x * 100.0f, -pos.y * 100.0f)
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val region = TextureRegion(texture)
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spriteBatch.draw(region,
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drawPos.x - 32.0f, drawPos.y - 32.0f,
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32.0f, 32.0f,
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64.0f, 64.0f,
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1.0f, 1.0f, angle * MathUtils.radiansToDegrees)
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}
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}
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val camera get() = cam
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