seedy projeckt jolked

This commit is contained in:
a dinosaur 2023-08-16 13:10:48 +10:00
commit 6d6bc6ec57
23 changed files with 1328 additions and 0 deletions

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.gitignore vendored Normal file
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.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
### IntelliJ IDEA ###
.idea/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

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build.gradle.kts Normal file
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import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
plugins {
kotlin("jvm") version "1.9.0"
application
}
group = "gay.pizza"
version = "1.0-SNAPSHOT"
repositories {
mavenCentral()
}
dependencies {
implementation(kotlin("stdlib"))
val gdxVersion: String by rootProject
val ktxVersion: String by rootProject
val gdxControllersVersion: String by rootProject
val hsluvVersion: String by rootProject
implementation("com.badlogicgames.gdx:gdx:$gdxVersion")
implementation("com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion")
implementation("com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop")
implementation("com.badlogicgames.gdx:gdx-freetype:$gdxVersion")
implementation("com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop")
implementation("com.badlogicgames.gdx-controllers:gdx-controllers-core:$gdxControllersVersion")
implementation("com.badlogicgames.gdx-controllers:gdx-controllers-desktop:$gdxControllersVersion")
implementation("io.github.libktx:ktx-math:$ktxVersion")
implementation("org.hsluv:hsluv:$hsluvVersion")
}
tasks.withType<KotlinCompile> {
val kotlinOptionsJvmTarget: String by rootProject
kotlinOptions.jvmTarget = kotlinOptionsJvmTarget
}
java {
val javaVersionCompatibility: String by rootProject
sourceCompatibility = JavaVersion.toVersion(javaVersionCompatibility)
targetCompatibility = JavaVersion.toVersion(javaVersionCompatibility)
}
application {
mainClass.set("gay.pizza.CavesOfJolk.Program")
applicationDefaultJvmArgs = listOf("-XstartOnFirstThread") // Make MacOS happy
}

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gradle.properties Normal file
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#org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
gdxVersion = 1.12.0
ktxVersion = 1.12.0-rc1
gdxControllersVersion = 2.2.3
hsluvVersion = 0.3
javaVersionCompatibility = 1.8
kotlinOptionsJvmTarget = 1.8

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2.1-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle.kts Normal file
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rootProject.name = "CavesOfJolk"

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src/main/kotlin/Colin.kt Normal file
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package gay.pizza.CavesOfJolk
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.controllers.Controllers
import com.badlogic.gdx.graphics.PerspectiveCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.math.MathUtils
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.math.Vector3
import gay.pizza.CavesOfJolk.Resources.Companion.assetManager
import ktx.math.minusAssign
import ktx.math.plusAssign
import ktx.math.times
class Colin
{
private var pos = Vector2()
private var angle = 0.0f
private var cam: PerspectiveCamera
private var nutted = false
private var texture: Texture = assetManager.get("colin.png")
private val nut: Sound = assetManager.get("nut.wav")
init
{
cam = PerspectiveCamera(60.0f,
Gdx.graphics.width.toFloat(),
Gdx.graphics.height.toFloat())
cam.near = 0.1f
cam.far = 40.0f
}
private fun updateCamera()
{
cam.position.set(Vector3(pos.x, 1.0f, pos.y))
val forward = Vector3(0.0f, 0.0f, -1.0f)
val up = Vector3(0.0f, 1.0f, 0.0f)
cam.direction.set(forward.rotateRad(up, angle))
cam.update()
}
fun update(deltaTime: Float)
{
val stick = Controllers.getCurrent()?.let { pad ->
Vector2(
pad.getAxis(pad.mapping.axisLeftX),
pad.getAxis(pad.mapping.axisLeftY))
.cardinalDeadzone(0.1f, 1.0f)
} ?: Vector2()
val turnSpeed = MathUtils.PI2 * 0.1f
if (Gdx.input.isKeyPressed(Input.Keys.LEFT))
angle += turnSpeed * deltaTime
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT))
angle -= turnSpeed * deltaTime
if (!stick.isZero)
angle -= stick.x * 2.0f * turnSpeed * deltaTime
val speed = 2.0f
val forward = Vector2(-MathUtils.sin(angle), -MathUtils.cos(angle))
if (Gdx.input.isKeyPressed(Input.Keys.UP))
pos += forward * speed * deltaTime
if (Gdx.input.isKeyPressed(Input.Keys.DOWN))
pos -= forward * speed * deltaTime
if (!stick.isZero)
pos -= forward * stick.y * speed * deltaTime
if (Controllers.getCurrent()?.let { pad -> pad.getButton(pad.mapping.buttonA) } == true || Gdx.input.isKeyJustPressed(Input.Keys.N))
{
if (!nutted)
{
nut.stop()
nut.play()
nutted = true
}
}
else
{
nutted = false
}
updateCamera()
}
fun draw(spriteBatch: SpriteBatch)
{
val drawPos = Vector2(pos.x * 100.0f, -pos.y * 100.0f)
//spriteBatch.draw(texture, drawPos.x - 32.0f, drawPos.y - 32.0f, 64.0f, 64.0f)
val region = TextureRegion(texture)
spriteBatch.draw(region,
drawPos.x - 32.0f, drawPos.y - 32.0f,
32.0f, 32.0f,
64.0f, 64.0f,
1.0f, 1.0f, angle * MathUtils.radiansToDegrees)
}
val camera get() = cam
val position get() = pos
}

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src/main/kotlin/Game.kt Normal file
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package gay.pizza.CavesOfJolk
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g3d.*
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
import com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
import com.badlogic.gdx.math.*
import com.badlogic.gdx.utils.ScreenUtils
import gay.pizza.CavesOfJolk.Resources.Companion.assetManager
class Game: ApplicationAdapter()
{
private lateinit var texJolk: Texture
private lateinit var fntComic: BitmapFont
private lateinit var nut: Sound
private lateinit var cube: Model
private lateinit var floor: Model
private lateinit var spriteBatch: SpriteBatch
private lateinit var modelBatch: ModelBatch
private lateinit var env: Environment
private lateinit var colin: Colin
private var jolkRot = 0.0f
private lateinit var cubeInstance: ModelInstance
private lateinit var floorInstance: ModelInstance
private lateinit var suzanneInstance: ModelInstance
private fun makeCube(texture: Texture): Model
{
val modelBuilder = ModelBuilder()
val size = 2.0f
//val material = Material(ColorAttribute.createDiffuse(Color.WHITE))
val material = Material(TextureAttribute(TextureAttribute.Diffuse,
TextureDescriptor(texture,
Texture.TextureFilter.Linear,
Texture.TextureFilter.Linear,
Texture.TextureWrap.ClampToEdge,
Texture.TextureWrap.ClampToEdge)))
val attribs = VertexAttributes.Usage.Position or VertexAttributes.Usage.TextureCoordinates or VertexAttributes.Usage.Normal
return modelBuilder.createBox(size, size, size, material, attribs.toLong())
}
private fun makeFloor(texture: Texture): Model
{
val modelBuilder = ModelBuilder()
//val material = Material(ColorAttribute.createDiffuse(XnaColor.BlanchedAlmond))
val material = Material(TextureAttribute.createDiffuse(texture))
val attribs = VertexAttributes.Usage.Position or VertexAttributes.Usage.TextureCoordinates or VertexAttributes.Usage.Normal
val size = 10.0f
return modelBuilder.createRect(
0.0f, 0.0f, 0.0f,
size, 0.0f, 0.0f,
size, 0.0f, -size,
0.0f, 0.0f, -size,
0.0f, 1.0f, 0.0f,
material, attribs.toLong())
}
override fun create()
{
Resources.instance.loadAssets()
assetManager.finishLoading()
texJolk = assetManager.get("jolkmeup.jpg")
fntComic = assetManager.get("Comic Sans MS.ttf")
cube = makeCube(texJolk)
floor = makeFloor(assetManager.get("cobblestone.png"))
spriteBatch = SpriteBatch()
env = Environment()
env.set(IntAttribute.createCullFace(GL20.GL_BACK))
env.set(ColorAttribute.createAmbientLight(XnaColor.DarkSlateGray.lighten(-0.6)))
env.set(ColorAttribute.createFog(XnaColor.CornflowerBlue))
env.add(DirectionalLight().set(XnaColor.White, Vector3(1.0f, -1.0f, -1.0f).nor()))
val shaderConfig = DefaultShader.Config(
Gdx.files.internal("lit.vert.glsl").readString(),
Gdx.files.internal("lit.frag.glsl").readString())
shaderConfig.numDirectionalLights = 1
shaderConfig.numPointLights = 0
shaderConfig.numBones = 0
modelBatch = ModelBatch(DefaultShaderProvider(shaderConfig))
colin = Colin()
cubeInstance = ModelInstance(cube)
floorInstance = ModelInstance(floor)
suzanneInstance = ModelInstance(assetManager.get("suzanne.g3db", Model::class.java))
suzanneInstance.transform = Matrix4().translate(3.0f, 1.0f, -3.5f)
}
private fun update(deltaTime: Float)
{
colin.update(deltaTime)
jolkRot += 15.0f * deltaTime
}
override fun render()
{
val deltaTime = Gdx.graphics.deltaTime
update(deltaTime)
val fogColour = XnaColor.CornflowerBlue.lighten(Math.sin(0.056 * jolkRot.toDouble()) * 0.15 - 0.15)
ScreenUtils.clear(fogColour, true)
env.set(ColorAttribute.createFog(fogColour))
val jolkPos = Vector3(0.0f, 1.0f + MathUtils.sin(jolkRot * 0.25f) * 0.25f, -4.0f)
val world = Matrix4()
.setTranslation(jolkPos)
.rotateRad(1.0f, 0.0f, 0.0f, jolkRot * 0.25f)
.rotate(0.0f, 1.0f, 0.0f, jolkRot)
.scale(0.25f, 0.25f, 0.25f)
cubeInstance.transform = world
modelBatch.begin(colin.camera)
modelBatch.render(floorInstance, env)
modelBatch.render(cubeInstance, env)
modelBatch.render(suzanneInstance, env)
modelBatch.end()
spriteBatch.begin()
colin.draw(spriteBatch)
val textPos = colin.camera.project(jolkPos)
if (textPos.z < 1.0)
fntComic.draw(spriteBatch, "I am filled with jolk", textPos.x, textPos.y)
fntComic.draw(spriteBatch, "${colin.position.x}\n${colin.position.y}", 10.0f, Gdx.graphics.height - 10.0f)
spriteBatch.end()
}
override fun dispose()
{
floor.dispose()
cube.dispose()
modelBatch.dispose()
spriteBatch.dispose()
assetManager.dispose()
}
}

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@file:JvmName("Program")
package gay.pizza.CavesOfJolk
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.glutils.HdpiMode
fun main()
{
//val conf = Lwjgl3WindowConfiguration()
val conf = Lwjgl3ApplicationConfiguration()
conf.setTitle("Caves of Jolk: Ultimate Edition")
conf.setHdpiMode(HdpiMode.Logical)
//conf.useVsync(false)
//conf.setForegroundFPS(300)
conf.setWindowedMode(1280, 720)
conf.setResizable(false)
Lwjgl3Application(Game(), conf)
}

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package gay.pizza.CavesOfJolk
import com.badlogic.gdx.assets.AssetManager
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader
import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader
import com.badlogic.gdx.graphics.g3d.Model
class Resources private constructor()
{
companion object
{
@Volatile private var _instance: Resources? = null
val instance get() = _instance ?: synchronized(this) { _instance ?: Resources().also { _instance = it } }
val assetManager get() = instance.assetManager
}
private val assetManager: AssetManager = AssetManager()
init
{
val resolver = InternalFileHandleResolver()
assetManager.setLoader(FreeTypeFontGenerator::class.java, FreeTypeFontGeneratorLoader(resolver))
assetManager.setLoader(BitmapFont::class.java, ".ttf", FreetypeFontLoader(resolver))
}
fun loadAssets()
{
assetManager.load("colin.png", Texture::class.java)
assetManager.load("jolkmeup.jpg", Texture::class.java)
assetManager.load("cobblestone.png", Texture::class.java)
assetManager.loadFont("Comic Sans MS.ttf", 20)
assetManager.load("suzanne.g3db", Model::class.java)
assetManager.load("nut.wav", Sound::class.java)
}
}
fun AssetManager.loadFont(filePath: String, size: Int)
{
val fontParam = FreetypeFontLoader.FreeTypeFontLoaderParameter()
fontParam.fontFileName = filePath
fontParam.fontParameters.size = size
this.load(filePath, BitmapFont::class.java, fontParam)
}

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package gay.pizza.CavesOfJolk
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.math.Vector2
import ktx.math.div
import ktx.math.times
import org.hsluv.HUSLColorConverter
import kotlin.math.pow
fun Float.axisDeadzone(min: Float, max: Float): Float
{
val xabs = Math.abs(this)
return if (xabs <= min) 0.0f
else if (xabs >= max) Math.copySign(1.0f, this)
else Math.copySign(xabs - min, this) / (max - min)
}
fun Vector2.cardinalDeadzone(min: Float, max: Float)
= Vector2(this.x.axisDeadzone(min, max), this.y.axisDeadzone(min, max))
fun Vector2.radialDeadzone(min: Float, max: Float): Vector2
{
val magnitude = this.len()
if (magnitude == 0.0f || magnitude < min)
return Vector2()
if (magnitude > max)
return this / magnitude
val rescale = (magnitude - min) / (max - min)
return this / magnitude * rescale
}
val Double.saturate get() = if (this > 1.0) 1.0 else if (this < 0.0) 0.0 else this
class Util
{
companion object
{
public fun colorFromAbgr8888(abgr8888: UInt) = Color(
(abgr8888 and 0xFFu).toFloat() / 255.0f,
((abgr8888 and 0xFF00u) shr 8).toFloat() / 255.0f,
((abgr8888 and 0xFF0000u) shr 16).toFloat() / 255.0f,
((abgr8888 and 0xFF000000u) shr 24).toFloat() / 255.0f)
}
}
fun Color.lighten(ld: Double): Color
{
val hsl = HUSLColorConverter.rgbToHsluv(doubleArrayOf(r.toDouble(), g.toDouble(), b.toDouble()))
val gamma = 3.0
hsl[2] = ((hsl[2] / 100.0).pow(1.0 / gamma) + ld * 0.8).saturate.pow(gamma) * 100.0
val rgb = HUSLColorConverter.hsluvToRgb(hsl)
return Color(rgb[0].toFloat(), rgb[1].toFloat(), rgb[2].toFloat(), a)
}

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package gay.pizza.CavesOfJolk
object XnaColor
{
val Transparent = Util.colorFromAbgr8888(0x00000000u)
val AliceBlue = Util.colorFromAbgr8888(0xFFFFF8F0u)
val AntiqueWhite = Util.colorFromAbgr8888(0xFFD7EBFAu)
val Aqua = Util.colorFromAbgr8888(0xFFFFFF00u)
val Aquamarine = Util.colorFromAbgr8888(0xFFD4FF7Fu)
val Azure = Util.colorFromAbgr8888(0xFFFFFFF0u)
val Beige = Util.colorFromAbgr8888(0xFFDCF5F5u)
val Bisque = Util.colorFromAbgr8888(0xFFC4E4FFu)
val Black = Util.colorFromAbgr8888(0xFF000000u)
val BlanchedAlmond = Util.colorFromAbgr8888(0xFFCDEBFFu)
val Blue = Util.colorFromAbgr8888(0xFFFF0000u)
val BlueViolet = Util.colorFromAbgr8888(0xFFE22B8Au)
val Brown = Util.colorFromAbgr8888(0xFF2A2AA5u)
val BurlyWood = Util.colorFromAbgr8888(0xFF87B8DEu)
val CadetBlue = Util.colorFromAbgr8888(0xFFA09E5Fu)
val Chartreuse = Util.colorFromAbgr8888(0xFF00FF7Fu)
val Chocolate = Util.colorFromAbgr8888(0xFF1E69D2u)
val Coral = Util.colorFromAbgr8888(0xFF507FFFu)
val CornflowerBlue = Util.colorFromAbgr8888(0xFFED9564u)
val Cornsilk = Util.colorFromAbgr8888(0xFFDCF8FFu)
val Crimson = Util.colorFromAbgr8888(0xFF3C14DCu)
val Cyan = Util.colorFromAbgr8888(0xFFFFFF00u)
val DarkBlue = Util.colorFromAbgr8888(0xFF8B0000u)
val DarkCyan = Util.colorFromAbgr8888(0xFF8B8B00u)
val DarkGoldenrod = Util.colorFromAbgr8888(0xFF0B86B8u)
val DarkGray = Util.colorFromAbgr8888(0xFFA9A9A9u)
val DarkGreen = Util.colorFromAbgr8888(0xFF006400u)
val DarkKhaki = Util.colorFromAbgr8888(0xFF6BB7BDu)
val DarkMagenta = Util.colorFromAbgr8888(0xFF8B008Bu)
val DarkOliveGreen = Util.colorFromAbgr8888(0xFF2F6B55u)
val DarkOrange = Util.colorFromAbgr8888(0xFF008CFFu)
val DarkOrchid = Util.colorFromAbgr8888(0xFFCC3299u)
val DarkRed = Util.colorFromAbgr8888(0xFF00008Bu)
val DarkSalmon = Util.colorFromAbgr8888(0xFF7A96E9u)
val DarkSeaGreen = Util.colorFromAbgr8888(0xFF8BBC8Fu)
val DarkSlateBlue = Util.colorFromAbgr8888(0xFF8B3D48u)
val DarkSlateGray = Util.colorFromAbgr8888(0xFF4F4F2Fu)
val DarkTurquoise = Util.colorFromAbgr8888(0xFFD1CE00u)
val DarkViolet = Util.colorFromAbgr8888(0xFFD30094u)
val DeepPink = Util.colorFromAbgr8888(0xFF9314FFu)
val DeepSkyBlue = Util.colorFromAbgr8888(0xFFFFBF00u)
val DimGray = Util.colorFromAbgr8888(0xFF696969u)
val DodgerBlue = Util.colorFromAbgr8888(0xFFFF901Eu)
val Firebrick = Util.colorFromAbgr8888(0xFF2222B2u)
val FloralWhite = Util.colorFromAbgr8888(0xFFF0FAFFu)
val ForestGreen = Util.colorFromAbgr8888(0xFF228B22u)
val Fuchsia = Util.colorFromAbgr8888(0xFFFF00FFu)
val Gainsboro = Util.colorFromAbgr8888(0xFFDCDCDCu)
val GhostWhite = Util.colorFromAbgr8888(0xFFFFF8F8u)
val Gold = Util.colorFromAbgr8888(0xFF00D7FFu)
val Goldenrod = Util.colorFromAbgr8888(0xFF20A5DAu)
val Gray = Util.colorFromAbgr8888(0xFF808080u)
val Green = Util.colorFromAbgr8888(0xFF008000u)
val GreenYellow = Util.colorFromAbgr8888(0xFF2FFFADu)
val Honeydew = Util.colorFromAbgr8888(0xFFF0FFF0u)
val HotPink = Util.colorFromAbgr8888(0xFFB469FFu)
val IndianRed = Util.colorFromAbgr8888(0xFF5C5CCDu)
val Indigo = Util.colorFromAbgr8888(0xFF82004Bu)
val Ivory = Util.colorFromAbgr8888(0xFFF0FFFFu)
val Khaki = Util.colorFromAbgr8888(0xFF8CE6F0u)
val Lavender = Util.colorFromAbgr8888(0xFFFAE6E6u)
val LavenderBlush = Util.colorFromAbgr8888(0xFFF5F0FFu)
val LawnGreen = Util.colorFromAbgr8888(0xFF00FC7Cu)
val LemonChiffon = Util.colorFromAbgr8888(0xFFCDFAFFu)
val LightBlue = Util.colorFromAbgr8888(0xFFE6D8ADu)
val LightCoral = Util.colorFromAbgr8888(0xFF8080F0u)
val LightCyan = Util.colorFromAbgr8888(0xFFFFFFE0u)
val LightGoldenrodYellow = Util.colorFromAbgr8888(0xFFD2FAFAu)
val LightGray = Util.colorFromAbgr8888(0xFFD3D3D3u)
val LightGreen = Util.colorFromAbgr8888(0xFF90EE90u)
val LightPink = Util.colorFromAbgr8888(0xFFC1B6FFu)
val LightSalmon = Util.colorFromAbgr8888(0xFF7AA0FFu)
val LightSeaGreen = Util.colorFromAbgr8888(0xFFAAB220u)
val LightSkyBlue = Util.colorFromAbgr8888(0xFFFACE87u)
val LightSlateGray = Util.colorFromAbgr8888(0xFF998877u)
val LightSteelBlue = Util.colorFromAbgr8888(0xFFDEC4B0u)
val LightYellow = Util.colorFromAbgr8888(0xFFE0FFFFu)
val Lime = Util.colorFromAbgr8888(0xFF00FF00u)
val LimeGreen = Util.colorFromAbgr8888(0xFF32CD32u)
val Linen = Util.colorFromAbgr8888(0xFFE6F0FAu)
val Magenta = Util.colorFromAbgr8888(0xFFFF00FFu)
val Maroon = Util.colorFromAbgr8888(0xFF000080u)
val MediumAquamarine = Util.colorFromAbgr8888(0xFFAACD66u)
val MediumBlue = Util.colorFromAbgr8888(0xFFCD0000u)
val MediumOrchid = Util.colorFromAbgr8888(0xFFD355BAu)
val MediumPurple = Util.colorFromAbgr8888(0xFFDB7093u)
val MediumSeaGreen = Util.colorFromAbgr8888(0xFF71B33Cu)
val MediumSlateBlue = Util.colorFromAbgr8888(0xFFEE687Bu)
val MediumSpringGreen = Util.colorFromAbgr8888(0xFF9AFA00u)
val MediumTurquoise = Util.colorFromAbgr8888(0xFFCCD148u)
val MediumVioletRed = Util.colorFromAbgr8888(0xFF8515C7u)
val MidnightBlue = Util.colorFromAbgr8888(0xFF701919u)
val MintCream = Util.colorFromAbgr8888(0xFFFAFFF5u)
val MistyRose = Util.colorFromAbgr8888(0xFFE1E4FFu)
val Moccasin = Util.colorFromAbgr8888(0xFFB5E4FFu)
val MonoGameOrange = Util.colorFromAbgr8888(0xFF003CE7u)
val NavajoWhite = Util.colorFromAbgr8888(0xFFADDEFFu)
val Navy = Util.colorFromAbgr8888(0xFF800000u)
val OldLace = Util.colorFromAbgr8888(0xFFE6F5FDu)
val Olive = Util.colorFromAbgr8888(0xFF008080u)
val OliveDrab = Util.colorFromAbgr8888(0xFF238E6Bu)
val Orange = Util.colorFromAbgr8888(0xFF00A5FFu)
val OrangeRed = Util.colorFromAbgr8888(0xFF0045FFu)
val Orchid = Util.colorFromAbgr8888(0xFFD670DAu)
val PaleGoldenrod = Util.colorFromAbgr8888(0xFFAAE8EEu)
val PaleGreen = Util.colorFromAbgr8888(0xFF98FB98u)
val PaleTurquoise = Util.colorFromAbgr8888(0xFFEEEEAFu)
val PaleVioletRed = Util.colorFromAbgr8888(0xFF9370DBu)
val PapayaWhip = Util.colorFromAbgr8888(0xFFD5EFFFu)
val PeachPuff = Util.colorFromAbgr8888(0xFFB9DAFFu)
val Peru = Util.colorFromAbgr8888(0xFF3F85CDu)
val Pink = Util.colorFromAbgr8888(0xFFCBC0FFu)
val Plum = Util.colorFromAbgr8888(0xFFDDA0DDu)
val PowderBlue = Util.colorFromAbgr8888(0xFFE6E0B0u)
val Purple = Util.colorFromAbgr8888(0xFF800080u)
val Red = Util.colorFromAbgr8888(0xFF0000FFu)
val RosyBrown = Util.colorFromAbgr8888(0xFF8F8FBCu)
val RoyalBlue = Util.colorFromAbgr8888(0xFFE16941u)
val SaddleBrown = Util.colorFromAbgr8888(0xFF13458Bu)
val Salmon = Util.colorFromAbgr8888(0xFF7280FAu)
val SandyBrown = Util.colorFromAbgr8888(0xFF60A4F4u)
val SeaGreen = Util.colorFromAbgr8888(0xFF578B2Eu)
val SeaShell = Util.colorFromAbgr8888(0xFFEEF5FFu)
val Sienna = Util.colorFromAbgr8888(0xFF2D52A0u)
val Silver = Util.colorFromAbgr8888(0xFFC0C0C0u)
val SkyBlue = Util.colorFromAbgr8888(0xFFEBCE87u)
val SlateBlue = Util.colorFromAbgr8888(0xFFCD5A6Au)
val SlateGray = Util.colorFromAbgr8888(0xFF908070u)
val Snow = Util.colorFromAbgr8888(0xFFFAFAFFu)
val SpringGreen = Util.colorFromAbgr8888(0xFF7FFF00u)
val SteelBlue = Util.colorFromAbgr8888(0xFFB48246u)
val Tan = Util.colorFromAbgr8888(0xFF8CB4D2u)
val Teal = Util.colorFromAbgr8888(0xFF808000u)
val Thistle = Util.colorFromAbgr8888(0xFFD8BFD8u)
val Tomato = Util.colorFromAbgr8888(0xFF4763FFu)
val Turquoise = Util.colorFromAbgr8888(0xFFD0E040u)
val Violet = Util.colorFromAbgr8888(0xFFEE82EEu)
val Wheat = Util.colorFromAbgr8888(0xFFB3DEF5u)
val White = Util.colorFromAbgr8888(UInt.MAX_VALUE)
val WhiteSmoke = Util.colorFromAbgr8888(0xFFF5F5F5u)
val Yellow = Util.colorFromAbgr8888(0xFF00FFFFu)
val YellowGreen = Util.colorFromAbgr8888(0xFF32CD9Au)
}

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#ifdef GL_ES
#define LOWP lowp
#define MEDP mediump
#define HIGHP highp
precision mediump float;
#else
#define LOWP
#define MEDP
#define HIGHP
#endif
#ifdef normalFlag
varying vec3 v_normal;
#endif // normalFlag
#ifdef colorFlag
varying vec4 v_color;
#endif // colorFlag
#if defined(diffuseTextureFlag) || defined(specularTextureFlag) || defined(emissiveTextureFlag)
#define textureFlag
#endif
#ifdef diffuseTextureFlag
varying MEDP vec2 v_diffuseUV;
uniform sampler2D u_diffuseTexture;
#endif // diffuseTextureFlag
#ifdef specularTextureFlag
varying MEDP vec2 v_specularUV;
uniform sampler2D u_specularTexture;
#endif // specularTextureFlag
/*
#ifdef emissiveTextureFlag
varying MEDP vec2 v_emissiveUV;
uniform sampler2D u_emissiveTexture;
#endif // emissiveTextureFlag
*/
#ifdef diffuseColorFlag
uniform vec4 u_diffuseColor;
#endif // diffuseColorFlag
#ifdef specularColorFlag
uniform vec4 u_specularColor;
#endif
#ifdef lightingFlag
varying vec3 v_lightDiffuse;
#ifdef shininessFlag
uniform float u_shininess;
#else
const float u_shininess = 20.0;
#endif // shininessFlag
#if numDirectionalLights > 0
struct DirectionalLight
{
vec3 color;
vec3 direction;
};
uniform DirectionalLight u_dirLights[numDirectionalLights];
#endif // numDirectionalLights
#if numPointLights > 0
struct PointLight
{
vec3 color;
vec3 position;
};
uniform PointLight u_pointLights[numPointLights];
#endif // numPointLights
#if defined(ambientLightFlag) || defined(ambientCubemapFlag) || defined(sphericalHarmonicsFlag)
#define ambientFlag
varying vec3 v_ambient;
#endif // ambientFlag
#if defined(specularTextureFlag) || defined(specularColorFlag)
#define specularFlag
#endif
#endif // lightingFlag
#if defined(specularFlag) || defined(fogFlag)
varying vec4 v_worldPosition;
uniform vec4 u_cameraPosition;
#endif // lightingFlag || fogFlag
#ifdef fogFlag
uniform vec4 u_fogColor;
varying float v_fog;
#endif // fogFlag
uniform mat4 u_projViewTrans;
uniform mat4 u_worldTrans;
vec3 linearEncode(vec3 v) { return vec3(pow(v.r, 2.2), pow(v.g, 2.2), pow(v.b, 2.2)); }
vec3 linearDecode(vec3 v) { return vec3(pow(v.r, 1.0 / 2.2), pow(v.g, 1.0 / 2.2), pow(v.b, 1.0 / 2.2)); }
void main()
{
#if defined(diffuseTextureFlag) && defined(diffuseColorFlag) && defined(colorFlag)
vec4 diffuse = texture2D(u_diffuseTexture, v_diffuseUV) * u_diffuseColor * v_color;
#elif defined(diffuseTextureFlag) && defined(diffuseColorFlag)
vec4 diffuse = texture2D(u_diffuseTexture, v_diffuseUV) * u_diffuseColor;
#elif defined(diffuseTextureFlag) && defined(colorFlag)
vec4 diffuse = texture2D(u_diffuseTexture, v_diffuseUV) * v_color;
#elif defined(diffuseTextureFlag)
vec4 diffuse = texture2D(u_diffuseTexture, v_diffuseUV);
#elif defined(diffuseColorFlag) && defined(colorFlag)
vec4 diffuse = u_diffuseColor * v_color;
#elif defined(diffuseColorFlag)
vec4 diffuse = u_diffuseColor;
#elif defined(colorFlag)
vec4 diffuse = v_color;
#else
vec4 diffuse = vec4(1.0);
#endif
diffuse.rgb = linearEncode(diffuse.rgb);
#ifdef lightingFlag
#ifdef normalFlag
vec3 normal = normalize(v_normal);
#endif // normalFlag
#ifdef ambientFlag
vec3 accum = v_ambient;
#else // !ambientFlag
vec3 accum = vec3(0.0);
#endif // ambientFlag
#ifdef specularFlag
vec3 eyeVec = normalize(u_cameraPosition.xyz - v_worldPosition.xyz);
vec3 specAccum = vec3(0.0);
#endif // specularFlag
#if defined(normalFlag) && (numDirectionalLights > 0)
for (int i = 0; i < numDirectionalLights; ++i)
{
vec3 lightVec = -u_dirLights[i].direction;
float lambert = dot(normal, lightVec);
float phongTerm = max(lambert, 0.0);
vec3 value = u_dirLights[i].color * phongTerm;
value = linearEncode(value);
value *= phongTerm;
accum += value;
#ifdef specularFlag
vec3 halfDir = normalize(lightVec + eyeVec);
float specAngle = max(dot(halfDir, normal), 0.0);
float specTerm = pow(specAngle, u_shininess);
specAccum += value * specTerm;
#endif // specularFlag
}
#endif // normalFlag && numDirectionalLights
vec3 fragment;
#ifdef specularFlag
#ifdef specularTextureFlag
vec3 specularColorTex = texture2D(u_specularTexture, v_specularUV).rgb;
specularColorTex = linearEncode(specularColorTex);
specAccum *= specularColorTex;
#endif // specularTextureFlag
#ifdef specularColorFlag
vec3 specularColor = u_specularColor.rgb;
specularColor = linearEncode(specularColor);
specAccum *= specularColor;
#endif // specularColorFlag
fragment = diffuse.rgb * accum + specAccum;
#else // !specularFlag
fragment = diffuse.rgb * accum;
#endif // specularFlag
#else // !lightingFlag
fragment = diffuse.rgb;
#endif // lightingFlag
#ifdef fogFlag
#define fogDistance
//#define fogDepth
//#define fogOriginal
//#define fogLinear
#define fogSmooth
//#define fogInvSquare
//#define fogExp
//#define fogExp2
#if defined(fogLinear) || defined(fogSmooth) || defined(fogInvSquare)
float near = 1.5;
float far = 20.5;
#elif defined(fogExp) || defined(fogExp2)
float density = 0.12;
#endif
#ifdef fogOriginal
vec3 fvec = u_cameraPosition.xyz - v_worldPosition.xyz;
float flen = dot(fvec, fvec);
float fog = min(flen * u_cameraPosition.w, 1.0);
#elif defined(fogDistance)
float flen = length(v_worldPosition.xyz - u_cameraPosition.xyz);
#elif defined(fogDepth)
float flen = gl_FragCoord.z / gl_FragCoord.w;
#endif // fogOriginal || fogDistance || fogDepth
#ifdef fogLinear
// fog = saturate(linearstep(near, far, x))
float fog = clamp((flen - near) / (far - near), 0.0, 1.0);
#elif defined(fogSmooth)
// fog = smoothstep(saturate(linearstep(near, far, x)))
float fog = clamp((flen - near) / (far - near), 0.0, 1.0);
fog = fog * fog * (3.0 - 2.0 * fog);
//fog = fog * fog * fog * (fog * (6.0 * fog - 15.0) + 10.0);
#elif defined(fogInvSquare)
// fog = isqstep(saturate(linearstep(near, far, x)))
float fog = clamp((flen - near) / (far - near), 0.0, 1.0);
fog = 1.0 - fog;
fog = 1.0 - fog * fog;
#elif defined(fogExp)
float fog = max(1.0 - exp(-density * flen), 0.0);
#elif defined(fogExp2)
float dz = density * flen;
float fog = max(1.0 - exp(-dz * dz), 0.0);
#endif // fogLinear || fogSmooth || fogInvSquare || fogExp || fogExp2
vec3 fogColor = u_fogColor.rgb;
fogColor = linearEncode(fogColor);
fragment = mix(fragment, fogColor, fog);
#endif // fogFlag
gl_FragColor = vec4(linearDecode(fragment), diffuse.a);
/*
if (gl_FragCoord.x > 1280.0)
{
if (fog <= 0.0)
gl_FragColor = vec4(1.0, 0.0, 1.0, diffuse.a);
else if (fog >= 1.0)
gl_FragColor = vec4(1.0, 0.0, 0.0, diffuse.a);
else
gl_FragColor = vec4(fog, fog, 0.0, diffuse.a);
}
*/
}

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attribute vec3 a_position;
uniform mat4 u_projViewTrans;
#ifdef normalFlag
attribute vec3 a_normal;
uniform mat3 u_normalMatrix;
varying vec3 v_normal;
#endif // normalFlag
#ifdef colorFlag
varying vec4 v_color;
attribute vec4 a_color;
#endif // colorFlag
#if defined(diffuseTextureFlag) || defined(specularTextureFlag) || defined(emissiveTextureFlag)
#define textureFlag
#endif
#if defined(ambientLightFlag) || defined(ambientCubemapFlag) || defined(sphericalHarmonicsFlag)
#define ambientFlag
#endif // ambientFlag
#ifdef textureFlag
attribute vec2 a_texCoord0;
#endif // textureFlag
#ifdef diffuseTextureFlag
uniform vec4 u_diffuseUVTransform;
varying vec2 v_diffuseUV;
#endif
#ifdef emissiveTextureFlag
uniform vec4 u_emissiveUVTransform;
varying vec2 v_emissiveUV;
#endif
#ifdef specularTextureFlag
uniform vec4 u_specularUVTransform;
varying vec2 v_specularUV;
#endif
uniform mat4 u_worldTrans;
#ifdef lightingFlag
#ifdef ambientLightFlag
uniform vec3 u_ambientLight;
#endif // ambientLightFlag
#ifdef ambientLightFlag
uniform vec3 u_ambientLight;
#endif // ambientLightFlag
#ifdef ambientCubemapFlag
uniform vec3 u_ambientCubemap[6];
#endif // ambientCubemapFlag
/*
#ifdef sphericalHarmonicsFlag
uniform vec3 u_sphericalHarmonics[9];
#endif // sphericalHarmonicsFlag
*/
#ifdef ambientFlag
varying vec3 v_ambient;
#endif // ambientFlag
#endif // lightingFlag
#if defined(lightingFlag) || defined(fogFlag)
varying vec4 v_worldPosition;
#endif // lightingFlag || fogFlag
void main()
{
#ifdef normalFlag
//vec3 normal = u_normalMatrix * a_normal;
vec3 normal = normalize(u_normalMatrix * a_normal);
v_normal = normal;
#endif // normalFlag
#ifdef colorFlag
v_color = a_color;
#endif // colorFlag
#ifdef diffuseTextureFlag
v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
#endif // diffuseTextureFlag
#ifdef emissiveTextureFlag
v_emissiveUV = u_emissiveUVTransform.xy + a_texCoord0 * u_emissiveUVTransform.zw;
#endif // emissiveTextureFlag
#ifdef specularTextureFlag
v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
#endif // specularTextureFlag
#ifdef ambientLightFlag
v_ambient = u_ambientLight;
#else // !ambientLightFlag
v_ambient = vec3(0.0);
#endif // ambientLightFlag
#ifdef ambientCubemapFlag
vec3 norm2 = normal * normal;
vec3 isPositive = step(0.0, normal);
v_ambient +=
norm2.x * mix(u_ambientCubemap[0], u_ambientCubemap[1], isPositive.x) +
norm2.y * mix(u_ambientCubemap[2], u_ambientCubemap[3], isPositive.y) +
norm2.z * mix(u_ambientCubemap[4], u_ambientCubemap[5], isPositive.z);
#endif // ambientCubemapFlag
vec4 worldPos = u_worldTrans * vec4(a_position, 1.0);
#if defined(lightingFlag) || defined(fogFlag)
v_worldPosition = worldPos;
//v_cameraPosition = u_cameraPosition;
#endif // lightingFlag || fogFlag
gl_Position = u_projViewTrans * worldPos;
}

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