implemented fragment shader parallax occlusion mapping & add some assets to test it

This commit is contained in:
2023-08-21 02:56:51 +10:00
parent 3020ea8a08
commit 73b58eb3e0
12 changed files with 156 additions and 39 deletions

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@ -17,5 +17,9 @@ class CustomFloatAttribute private constructor(type: Long, value: Float): FloatA
const val FogDensityAlias = "fogDensity"
val FogDensity = register(FogDensityAlias)
fun createFogDensity(value: Float) = CustomFloatAttribute(FogDensity, value)
const val BumpHeightAlias = "bumpHeight"
val BumpHeight = register(BumpHeightAlias)
fun createBumpHeight(value: Float) = CustomFloatAttribute(BumpHeight, value)
}
}