implemented fragment shader parallax occlusion mapping & add some assets to test it
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@ -17,5 +17,9 @@ class CustomFloatAttribute private constructor(type: Long, value: Float): FloatA
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const val FogDensityAlias = "fogDensity"
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val FogDensity = register(FogDensityAlias)
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fun createFogDensity(value: Float) = CustomFloatAttribute(FogDensity, value)
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const val BumpHeightAlias = "bumpHeight"
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val BumpHeight = register(BumpHeightAlias)
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fun createBumpHeight(value: Float) = CustomFloatAttribute(BumpHeight, value)
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}
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}
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