revolutionary new feature where u can look up and down (woah!)

This commit is contained in:
2023-08-16 15:46:21 +10:00
parent 6887e65a70
commit 7bf7b0501c

View File

@ -20,6 +20,7 @@ class Colin
{
private var pos = Vector2()
private var angle = 0.0f
private var yangle = 0.0f
private var cam: PerspectiveCamera
private var nutted = false
@ -40,7 +41,8 @@ class Colin
cam.position.set(Vector3(pos.x, 1.0f, pos.y))
val forward = Vector3(0.0f, 0.0f, -1.0f)
val up = Vector3(0.0f, 1.0f, 0.0f)
cam.direction.set(forward.rotateRad(up, angle))
val right = Vector3(1.0f, 0.0f, 0.0f)
cam.direction.set(forward.rotateRad(right, yangle).rotateRad(up, angle))
cam.update()
}
@ -70,6 +72,11 @@ class Colin
if (!stick.isZero)
pos -= forward * stick.y * speed * deltaTime
yangle = Controllers.getCurrent()?.let { pad ->
val dst = pad.getAxis(pad.mapping.axisRightY).axisDeadzone(0.1f, 0.9f)
MathUtils.lerp(yangle, dst, 16.0f * deltaTime)
} ?: 0.0f
if (Controllers.getCurrent()?.let { pad -> pad.getButton(pad.mapping.buttonA) } == true || Gdx.input.isKeyJustPressed(Input.Keys.N))
{
if (!nutted)