Fix gamepad removal not working properly
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@ -84,7 +84,7 @@ public class Application
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for idx in 0...SDL_NumJoysticks()
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{
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if SDL_IsGameController(idx) != SDL_TRUE { continue }
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Input.instance.padConnectedEvent(index: idx)
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Input.instance.padConnectedEvent(deviceIndex: idx)
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}
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do
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@ -129,9 +129,9 @@ public class Application
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Input.instance.releaseEvent(scan: event.key.keysym.scancode)
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case SDL_CONTROLLERDEVICEADDED:
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if SDL_IsGameController(event.cdevice.which) != SDL_TRUE { break }
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Input.instance.padConnectedEvent(index: event.cdevice.which)
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Input.instance.padConnectedEvent(deviceIndex: event.cdevice.which)
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case SDL_CONTROLLERDEVICEREMOVED:
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Input.instance.padRemovedEvent(index: event.cdevice.which)
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Input.instance.padRemovedEvent(id: event.cdevice.which)
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case SDL_CONTROLLERBUTTONDOWN:
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Input.instance.padButtonPressEvent(id: event.cbutton.which, btn: event.cbutton.button)
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case SDL_CONTROLLERBUTTONUP:
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@ -69,10 +69,21 @@ public class GamePad
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private var _btns = [UInt8](repeating: 0, count: Int(SDL_CONTROLLER_BUTTON_MAX.rawValue))
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private var _axes = [Int16](repeating: 0, count: Int(SDL_CONTROLLER_AXIS_MAX.rawValue))
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private var _sdlPad: OpaquePointer
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private var _joyID: SDL_JoystickID, _sdlPad: OpaquePointer
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internal init(pad: OpaquePointer)
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internal var instanceID: SDL_JoystickID { _joyID }
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public var name: String { String(cString: SDL_GameControllerName(_sdlPad)) }
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internal static func open(device: Int32) -> GamePad?
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{
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guard let sdlPad = SDL_GameControllerOpen(device) else { return nil }
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let joyID = SDL_JoystickGetDeviceInstanceID(device)
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return GamePad(instance: joyID, pad: sdlPad)
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}
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private init(instance: SDL_JoystickID, pad: OpaquePointer)
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{
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self._joyID = instance
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self._sdlPad = pad
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}
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@ -19,20 +19,25 @@ public class Input
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internal func pressEvent(scan: SDL_Scancode, repeat r: Bool) { keyboard.pressEvent(scan: scan, repeat: r) }
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internal func releaseEvent(scan: SDL_Scancode) { keyboard.releaseEvent(scan: scan) }
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internal func padConnectedEvent(index: Int32)
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internal func padConnectedEvent(deviceIndex: Int32)
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{
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guard let sdlPad = SDL_GameControllerOpen(index)
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else { return }
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let id = SDL_JoystickGetDeviceInstanceID(index)
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_pads[id] = GamePad(pad: sdlPad)
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print("Using gamepad #\(id), \"\(String(cString: SDL_GameControllerName(sdlPad)))\"")
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if _firstJoyID < 0 { _firstJoyID = id }
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if let pad = GamePad.open(device: deviceIndex)
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{
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print("Using gamepad #\(pad.instanceID), \"\(pad.name)\"")
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if _firstJoyID < 0
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{
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_firstJoyID = pad.instanceID
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}
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_pads[pad.instanceID] = pad
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}
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}
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internal func padRemovedEvent(index: Int32)
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internal func padRemovedEvent(id: Int32)
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{
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let id = SDL_JoystickGetDeviceInstanceID(index)
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_pads.removeValue(forKey: id)
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if let pad = _pads.removeValue(forKey: id)
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{
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pad.close()
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}
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if id == _firstJoyID
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{
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_firstJoyID = _pads.keys.first ?? -1
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