Fix gamepad removal not working properly

This commit is contained in:
2024-05-09 22:00:38 +10:00
parent 06046cd163
commit b62cd056b5
3 changed files with 31 additions and 15 deletions

View File

@ -69,10 +69,21 @@ public class GamePad
private var _btns = [UInt8](repeating: 0, count: Int(SDL_CONTROLLER_BUTTON_MAX.rawValue))
private var _axes = [Int16](repeating: 0, count: Int(SDL_CONTROLLER_AXIS_MAX.rawValue))
private var _sdlPad: OpaquePointer
private var _joyID: SDL_JoystickID, _sdlPad: OpaquePointer
internal init(pad: OpaquePointer)
internal var instanceID: SDL_JoystickID { _joyID }
public var name: String { String(cString: SDL_GameControllerName(_sdlPad)) }
internal static func open(device: Int32) -> GamePad?
{
guard let sdlPad = SDL_GameControllerOpen(device) else { return nil }
let joyID = SDL_JoystickGetDeviceInstanceID(device)
return GamePad(instance: joyID, pad: sdlPad)
}
private init(instance: SDL_JoystickID, pad: OpaquePointer)
{
self._joyID = instance
self._sdlPad = pad
}