Fix gamepad removal not working properly

This commit is contained in:
2024-05-09 22:00:38 +10:00
parent 06046cd163
commit b62cd056b5
3 changed files with 31 additions and 15 deletions

View File

@ -19,20 +19,25 @@ public class Input
internal func pressEvent(scan: SDL_Scancode, repeat r: Bool) { keyboard.pressEvent(scan: scan, repeat: r) }
internal func releaseEvent(scan: SDL_Scancode) { keyboard.releaseEvent(scan: scan) }
internal func padConnectedEvent(index: Int32)
internal func padConnectedEvent(deviceIndex: Int32)
{
guard let sdlPad = SDL_GameControllerOpen(index)
else { return }
let id = SDL_JoystickGetDeviceInstanceID(index)
_pads[id] = GamePad(pad: sdlPad)
print("Using gamepad #\(id), \"\(String(cString: SDL_GameControllerName(sdlPad)))\"")
if _firstJoyID < 0 { _firstJoyID = id }
if let pad = GamePad.open(device: deviceIndex)
{
print("Using gamepad #\(pad.instanceID), \"\(pad.name)\"")
if _firstJoyID < 0
{
_firstJoyID = pad.instanceID
}
_pads[pad.instanceID] = pad
}
}
internal func padRemovedEvent(index: Int32)
internal func padRemovedEvent(id: Int32)
{
let id = SDL_JoystickGetDeviceInstanceID(index)
_pads.removeValue(forKey: id)
if let pad = _pads.removeValue(forKey: id)
{
pad.close()
}
if id == _firstJoyID
{
_firstJoyID = _pads.keys.first ?? -1