fix build by converting cxx backend to swift

This commit is contained in:
2024-08-05 10:32:40 +10:00
parent 93d3feca7e
commit 3bbfa0719e
11 changed files with 80 additions and 106 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.24)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.6" CACHE STRING "Minimum OSX version" FORCE)
project(cxxswift LANGUAGES CXX Swift)
project(cxxswift LANGUAGES C Swift)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
include(InitializeSwift)

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@ -1,4 +1,2 @@
add_subdirectory(SwiftFrontend)
add_subdirectory(SDLSwift)
add_subdirectory(CppBackend)
add_subdirectory(SwiftBackend)

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@ -1,6 +0,0 @@
add_library(CppBackend STATIC ball.hpp ball.cpp)
set_property(TARGET CppBackend PROPERTY Swift_MODULE_NAME "CppBackend")
set_property(TARGET CppBackend PROPERTY CXX_STANDARD 20)
target_include_directories(CppBackend PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_compile_options(CppBackend PUBLIC "$<$<COMPILE_LANGUAGE:Swift>:-cxx-interoperability-mode=default>")

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@ -1,41 +0,0 @@
#include "ball.hpp"
#include <cmath>
Ball::Ball(vec2f pos, float angle, float ballSize) noexcept :
_position(pos),
_velocity(simd::make<vec2f>(
std::cos(angle * M_PI * 2.0f),
-std::sin(angle * M_PI * 2.0f)
)),
_size(ballSize) {
}
void Ball::update(float deltaTime) noexcept {
_position += _velocity * speed * deltaTime;
if (_position.x < _size) {
_velocity.x = -_velocity.x;
_position.x = _size;
} else if (_position.x > worldSize - _size) {
_velocity.x = -_velocity.x;
_position.x = worldSize - _size;
}
if (_position.y < _size) {
_velocity.y = -_velocity.y;
_position.y = _size;
} else if (_position.y > worldSize - _size) {
_velocity.y = -_velocity.y;
_position.y = worldSize - _size;
}
}
void BallWorld::add(Ball::vec2f pos, float angle, float ballSize) noexcept {
balls.emplace_back(Ball{ pos, angle, ballSize });
}
void BallWorld::update(float deltaTime) noexcept {
for (auto& ball : balls) {
ball.update(deltaTime);
}
}

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@ -1,39 +0,0 @@
#pragma once
#include <simd/simd.h>
#include <vector>
struct Ball {
using vec2f = simd::float2;
private:
constexpr static float speed = 80.0f;
constexpr static float worldSize = 512.0f;
vec2f _position, _velocity;
float _size;
public:
Ball(vec2f pos, float angle, float ballSize) noexcept;
virtual ~Ball() noexcept = default;
void update(float deltaTime) noexcept;
[[nodiscard]] constexpr const vec2f& position() const noexcept {
return _position;
}
[[nodiscard]] constexpr const vec2f& velocity() const noexcept {
return _velocity;
}
[[nodiscard]] constexpr const float size() const noexcept {
return _size;
}
};
struct BallWorld {
std::vector<Ball> balls;
void add(Ball::vec2f pos, float angle, float ballSize) noexcept;
void update(float deltaTime) noexcept;
};

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@ -1,3 +0,0 @@
module CppBackend {
header "ball.hpp"
}

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@ -1,7 +0,0 @@
import CppBackend
public struct FuckYou {
public static func fuck() {
let _ = BallWorld()
}
}

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@ -1,2 +0,0 @@
add_library(SwiftBackend STATIC Backend.swift)
target_link_libraries(SwiftBackend PRIVATE CppBackend)

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@ -7,17 +7,15 @@
import Foundation
import SDL3
import SwiftBackend
class Application {
private var window: OpaquePointer? = nil
private var renderer: OpaquePointer? = nil
private var balls = BallWorld()
private var lastCounter: UInt64 = 0
private func initialize() -> ApplicationExecutionState {
FuckYou.fuck()
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
@ -40,6 +38,15 @@ class Application {
SDL_SetRenderVSync(renderer, 1)
SDL_SetRenderLogicalPresentation(renderer, 512, 512, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_SCALEMODE_BEST)
let ballOrigin = SIMD2(Float(width), Float(height)) * 0.5
for _ in 0..<10 {
balls.add(
position: ballOrigin,
angle: Float(arc4random()) / Float(UInt32.max),
size: Float(arc4random_uniform(32 - 3) + 3)
)
}
lastCounter = SDL_GetPerformanceCounter()
return .running
@ -71,10 +78,22 @@ class Application {
}
private func paint(_ deltaTime: Float) -> ApplicationExecutionState {
balls.update(deltaTime)
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
SDL_RenderClear(renderer)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
for ball in balls.balls {
let position = ball.position, size = ball.size
var rect = SDL_FRect(
x: position.x - size,
y: position.y - size,
w: size * 2.0,
h: size * 2.0
)
SDL_RenderFillRect(renderer, &rect)
}
SDL_RenderPresent(renderer)
return .running

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@ -0,0 +1,55 @@
import Foundation
import simd
struct BallWorld {
var balls: [Ball] = []
mutating func add(position: SIMD2<Float>, angle: Float, size: Float) {
balls.append(Ball(position: position, angle: angle, size: size))
}
mutating func update(_ deltaTime: Float) {
for i in balls.indices {
balls[i].update(deltaTime)
}
}
}
struct Ball {
public static let speed: Float = 80.0
public static let worldSize: Float = 512.0
var _position: SIMD2<Float>, _velocity: SIMD2<Float>
var _size: Float
init(position: SIMD2<Float>, angle: Float, size ballSize: Float) {
_position = position
_velocity = SIMD2<Float>(
cos(angle * Float.pi * 2.0),
-sin(angle * Float.pi * 2.0)
)
_size = ballSize
}
public mutating func update(_ deltaTime: Float) {
_position += _velocity * Self.speed * deltaTime
if (_position.x < _size) {
_velocity.x = -_velocity.x
_position.x = _size
} else if (_position.x > Self.worldSize - _size) {
_velocity.x = -_velocity.x
_position.x = Self.worldSize - _size
}
if (_position.y < _size) {
_velocity.y = -_velocity.y
_position.y = _size
} else if (_position.y > Self.worldSize - _size) {
_velocity.y = -_velocity.y
_position.y = Self.worldSize - _size
}
}
var position: SIMD2<Float> { return _position }
var velocity: SIMD2<Float> { return _velocity }
var size: Float { return _size }
}

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@ -1,5 +1,5 @@
add_executable(SwiftFrontend MACOSX_BUNDLE main.swift Application.swift)
target_link_libraries(SwiftFrontend PRIVATE SwiftBackend SDLSwift)
add_executable(SwiftFrontend MACOSX_BUNDLE main.swift Application.swift Ball.swift)
target_link_libraries(SwiftFrontend PRIVATE SDLSwift)
set_target_properties(SwiftFrontend PROPERTIES
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME NO
XCODE_EMBED_FRAMEWORKS "${SDL3}"