c and cpp mixed attempt

This commit is contained in:
Alex Zenla 2024-08-04 17:08:27 -07:00
parent 99d4d99d76
commit 93d3feca7e
Signed by: alex
GPG Key ID: C0780728420EBFE5
8 changed files with 16 additions and 27 deletions

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@ -1,3 +1,4 @@
add_subdirectory(SwiftFrontend)
add_subdirectory(SDLSwift)
add_subdirectory(CppBackend)
add_subdirectory(SwiftBackend)

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@ -2,5 +2,5 @@ add_library(CppBackend STATIC ball.hpp ball.cpp)
set_property(TARGET CppBackend PROPERTY Swift_MODULE_NAME "CppBackend")
set_property(TARGET CppBackend PROPERTY CXX_STANDARD 20)
target_compile_options(CppBackend PUBLIC "$<$<COMPILE_LANGUAGE:Swift>:-cxx-interoperability-mode=default>")
target_include_directories(CppBackend PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_compile_options(CppBackend PUBLIC "$<$<COMPILE_LANGUAGE:Swift>:-cxx-interoperability-mode=default>")

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@ -1,7 +1,6 @@
add_library(SDLSwift INTERFACE)
set_property(TARGET SDLSwift PROPERTY Swift_MODULE_NAME "SDL3")
target_compile_options(SDLSwift INTERFACE "$<$<COMPILE_LANGUAGE:Swift>:-cxx-interoperability-mode=default>")
target_include_directories(SDLSwift INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
target_link_libraries(SDLSwift INTERFACE ${SDL3})

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@ -1,3 +1,3 @@
module SDL3 {
module SDL3 [extern_c] {
header "shim.h"
}

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@ -0,0 +1,7 @@
import CppBackend
public struct FuckYou {
public static func fuck() {
let _ = BallWorld()
}
}

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@ -0,0 +1,2 @@
add_library(SwiftBackend STATIC Backend.swift)
target_link_libraries(SwiftBackend PRIVATE CppBackend)

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@ -6,17 +6,18 @@
//
import Foundation
import CppBackend
import SDL3
import SwiftBackend
class Application {
private var window: OpaquePointer? = nil
private var renderer: OpaquePointer? = nil
private var balls = BallWorld()
private var lastCounter: UInt64 = 0
private func initialize() -> ApplicationExecutionState {
FuckYou.fuck()
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
@ -39,15 +40,6 @@ class Application {
SDL_SetRenderVSync(renderer, 1)
SDL_SetRenderLogicalPresentation(renderer, 512, 512, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_SCALEMODE_BEST)
let ballOrigin = SIMD2(Float(width), Float(height)) * 0.5
for _ in 0..<10 {
balls.add(
ballOrigin,
Float(arc4random()) / Float(UInt32.max),
Float(arc4random_uniform(32 - 3) + 3)
)
}
lastCounter = SDL_GetPerformanceCounter()
return .running
@ -79,22 +71,10 @@ class Application {
}
private func paint(_ deltaTime: Float) -> ApplicationExecutionState {
balls.update(deltaTime)
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
SDL_RenderClear(renderer)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
for ball in balls.balls {
let position = ball.position().pointee, size = ball.size()
var rect = SDL_FRect(
x: position.x - size,
y: position.y - size,
w: size * 2.0,
h: size * 2.0
)
SDL_RenderFillRect(renderer, &rect)
}
SDL_RenderPresent(renderer)
return .running

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@ -1,5 +1,5 @@
add_executable(SwiftFrontend MACOSX_BUNDLE main.swift Application.swift)
target_link_libraries(SwiftFrontend PRIVATE CppBackend SDLSwift)
target_link_libraries(SwiftFrontend PRIVATE SwiftBackend SDLSwift)
set_target_properties(SwiftFrontend PROPERTIES
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME NO
XCODE_EMBED_FRAMEWORKS "${SDL3}"