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https://github.com/GayPizzaSpecifications/cxx-swift-interop.git
synced 2025-08-03 05:10:55 +00:00
restore c++ backend using swift 6's improved interop
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@ -1,5 +1,6 @@
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cmake_minimum_required(VERSION 3.24)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "13.6" CACHE STRING "Minimum OSX version" FORCE)
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set(CMAKE_Swift_LANGUAGE_VERSION 6)
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project(cxxswift LANGUAGES CXX Swift)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
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@ -8,4 +9,6 @@ include(AddSwift)
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find_library(SDL3 SDL3 REQUIRED PATHS "${CMAKE_SOURCE_DIR}/Frameworks" NO_DEFAULT_PATH)
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add_subdirectory(Sources)
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add_subdirectory(Sources/CppBackend)
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add_subdirectory(Sources/SDLSwift)
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add_subdirectory(Sources/SwiftFrontend)
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@ -1,4 +0,0 @@
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add_subdirectory(SwiftFrontend)
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add_subdirectory(SDLSwift)
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add_subdirectory(CppBackend)
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add_subdirectory(SwiftBackend)
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@ -30,6 +30,8 @@ void Ball::update(float deltaTime) noexcept {
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}
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BallWorld::BallWorld() noexcept : balls() {}
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void BallWorld::add(Ball::vec2f pos, float angle, float ballSize) noexcept {
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balls.emplace_back(Ball{ pos, angle, ballSize });
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}
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@ -34,6 +34,9 @@ public:
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struct BallWorld {
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std::vector<Ball> balls;
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BallWorld() noexcept;
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virtual ~BallWorld() noexcept = default;
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void add(Ball::vec2f pos, float angle, float ballSize) noexcept;
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void update(float deltaTime) noexcept;
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};
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@ -1,3 +1,3 @@
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module SDL3 [extern_c] {
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module SDL3 {
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header "shim.h"
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}
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@ -1,7 +0,0 @@
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import CppBackend
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public struct FuckYou {
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public static func fuck() {
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let _ = BallWorld()
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}
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}
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@ -1,2 +0,0 @@
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add_library(SwiftBackend STATIC Backend.swift)
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target_link_libraries(SwiftBackend PRIVATE CppBackend)
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@ -1,13 +1,6 @@
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//
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// Application.swift
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// cxxswift
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//
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// Created by Alex Zenla on 8/3/24.
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//
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import Foundation
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import SDL3
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import SwiftBackend
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import CppBackend
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class Application {
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private var window: OpaquePointer? = nil
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@ -15,9 +8,9 @@ class Application {
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private var lastCounter: UInt64 = 0
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private func initialize() -> ApplicationExecutionState {
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FuckYou.fuck()
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private var balls = BallWorld()
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private func initialize() -> ApplicationExecutionState {
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guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
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print("SDL_Init() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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@ -40,6 +33,15 @@ class Application {
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SDL_SetRenderVSync(renderer, 1)
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SDL_SetRenderLogicalPresentation(renderer, 512, 512, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_SCALEMODE_BEST)
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let ballOrigin = SIMD2(Float(width), Float(height)) * 0.5
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for _ in 0..<10 {
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balls.add(
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ballOrigin,
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Float(arc4random()) / Float(UInt32.max),
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Float(arc4random_uniform(32 - 3) + 3)
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)
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}
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lastCounter = SDL_GetPerformanceCounter()
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return .running
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@ -71,10 +73,22 @@ class Application {
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}
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private func paint(_ deltaTime: Float) -> ApplicationExecutionState {
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balls.update(deltaTime)
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
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SDL_RenderClear(renderer)
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
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for ball in balls.balls {
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let position = ball.position(), size = ball.size()
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var rect = SDL_FRect(
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x: position.pointee.x - size,
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y: position.pointee.y - size,
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w: size * 2.0,
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h: size * 2.0
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)
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SDL_RenderFillRect(renderer, &rect)
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}
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SDL_RenderPresent(renderer)
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return .running
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@ -1,5 +1,5 @@
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add_executable(SwiftFrontend MACOSX_BUNDLE main.swift Application.swift)
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target_link_libraries(SwiftFrontend PRIVATE SwiftBackend SDLSwift)
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target_link_libraries(SwiftFrontend PRIVATE CppBackend SDLSwift)
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set_target_properties(SwiftFrontend PROPERTIES
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XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME NO
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XCODE_EMBED_FRAMEWORKS "${SDL3}"
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