Files
cxx-swift-interop/Sources/SwiftFrontend/Application.swift
2024-08-04 21:51:16 +10:00

131 lines
3.3 KiB
Swift

//
// Application.swift
// cxxswift
//
// Created by Alex Zenla on 8/3/24.
//
import Foundation
import CppBackend
import SDL3
class Application {
private var window: OpaquePointer? = nil
private var renderer: OpaquePointer? = nil
private var balls = BallWorld()
private var lastCounter: UInt64 = 0
private func initialize() -> ApplicationExecutionState {
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
let width: Int32 = 512, height: Int32 = 512
let sdlWindowResizable: SDL_WindowFlags = 0x0000000000000020
let sdlWindowHighPixelDensity: SDL_WindowFlags = 0x0000000000002000
window = SDL_CreateWindow("Hello World", width, height, sdlWindowResizable | sdlWindowHighPixelDensity)
guard window != nil else {
print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
renderer = SDL_CreateRenderer(window, nil)
guard renderer != nil else {
print("SDL_CreateRenderer() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
SDL_SetRenderVSync(renderer, 1)
SDL_SetRenderLogicalPresentation(renderer, 512, 512, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_SCALEMODE_BEST)
let ballOrigin = SIMD2(Float(width), Float(height)) * 0.5
for _ in 0..<10 {
balls.add(
ballOrigin,
Float(arc4random()) / Float(UInt32.max),
Float(arc4random_uniform(32 - 3) + 3)
)
}
lastCounter = SDL_GetPerformanceCounter()
return .running
}
private func deinitialize() {
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
SDL_Quit()
}
private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
return .exitSuccess
case SDL_EVENT_KEY_DOWN:
switch event.key.key {
case SDLK_ESCAPE:
return .exitSuccess
default:
break
}
return .running
default:
return .running
}
}
private func paint(_ deltaTime: Float) -> ApplicationExecutionState {
balls.update(deltaTime)
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
SDL_RenderClear(renderer)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
for ball in balls.balls {
let position = ball.position().pointee, size = ball.size()
var rect = SDL_FRect(
x: position.x - size,
y: position.y - size,
w: size * 2.0,
h: size * 2.0
)
SDL_RenderFillRect(renderer, &rect)
}
SDL_RenderPresent(renderer)
return .running
}
private func deltaTime() -> Double {
let counter = SDL_GetPerformanceCounter()
let divisor = 1.0 / Double(SDL_GetPerformanceFrequency())
defer { lastCounter = counter }
return Double(counter &- lastCounter) * divisor
}
func run() -> Int32 {
var res = initialize()
quit: while res == .running {
var event = SDL_Event()
while SDL_PollEvent(&event) > 0 {
res = handleEvent(event)
if res != .running {
break quit
}
}
res = paint(Float(deltaTime()))
}
return res == .exitSuccess ? 0 : 1
}
}
fileprivate enum ApplicationExecutionState {
case exitFailure
case exitSuccess
case running
}