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https://github.com/GayPizzaSpecifications/cxx-swift-interop.git
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less trivial C++ interop
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@ -1,4 +1,4 @@
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add_library(CppBackend STATIC backend.h backend.cpp)
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add_library(CppBackend STATIC ball.hpp ball.cpp)
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set_property(TARGET CppBackend PROPERTY Swift_MODULE_NAME "CppBackend")
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set_property(TARGET CppBackend PROPERTY CXX_STANDARD 20)
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@ -1,7 +0,0 @@
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#include "backend.h"
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#include <iostream>
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void backend_init() {
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std::cout << "Hello World" << std::endl;
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}
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@ -1,3 +0,0 @@
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#pragma once
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void backend_init();
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41
Sources/CppBackend/ball.cpp
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41
Sources/CppBackend/ball.cpp
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@ -0,0 +1,41 @@
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#include "ball.hpp"
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#include <cmath>
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Ball::Ball(vec2f pos, float angle, float ballSize) noexcept :
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_position(pos),
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_velocity(simd::make<vec2f>(
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std::cos(angle * M_PI * 2.0f),
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-std::sin(angle * M_PI * 2.0f)
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)),
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_size(ballSize) {
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}
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void Ball::update(float deltaTime) noexcept {
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_position += _velocity * speed * deltaTime;
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if (_position.x < _size) {
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_velocity.x = -_velocity.x;
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_position.x = _size;
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} else if (_position.x > worldSize - _size) {
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_velocity.x = -_velocity.x;
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_position.x = worldSize - _size;
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}
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if (_position.y < _size) {
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_velocity.y = -_velocity.y;
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_position.y = _size;
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} else if (_position.y > worldSize - _size) {
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_velocity.y = -_velocity.y;
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_position.y = worldSize - _size;
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}
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}
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void BallWorld::add(Ball::vec2f pos, float angle, float ballSize) noexcept {
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balls.emplace_back(Ball{ pos, angle, ballSize });
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}
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void BallWorld::update(float deltaTime) noexcept {
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for (auto& ball : balls) {
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ball.update(deltaTime);
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}
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}
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39
Sources/CppBackend/ball.hpp
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39
Sources/CppBackend/ball.hpp
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@ -0,0 +1,39 @@
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#pragma once
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#include <simd/simd.h>
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#include <vector>
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struct Ball {
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using vec2f = simd::float2;
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private:
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constexpr static float speed = 80.0f;
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constexpr static float worldSize = 512.0f;
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vec2f _position, _velocity;
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float _size;
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public:
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Ball(vec2f pos, float angle, float ballSize) noexcept;
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virtual ~Ball() noexcept = default;
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void update(float deltaTime) noexcept;
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[[nodiscard]] constexpr const vec2f& position() const noexcept {
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return _position;
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}
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[[nodiscard]] constexpr const vec2f& velocity() const noexcept {
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return _velocity;
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}
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[[nodiscard]] constexpr const float size() const noexcept {
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return _size;
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}
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};
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struct BallWorld {
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std::vector<Ball> balls;
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void add(Ball::vec2f pos, float angle, float ballSize) noexcept;
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void update(float deltaTime) noexcept;
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};
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@ -1,3 +1,3 @@
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module CppBackend {
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header "backend.h"
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header "ball.hpp"
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}
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@ -6,19 +6,26 @@
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//
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import Foundation
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import CppBackend
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import SDL3
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class Application {
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private var window: OpaquePointer? = nil
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private var renderer: OpaquePointer? = nil
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private var balls = BallWorld()
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private var lastCounter: UInt64 = 0
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private func initialize() -> ApplicationExecutionState {
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guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
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print("SDL_Init() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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}
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window = SDL_CreateWindow("Hello World", 512, 512, 0)
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let width: Int32 = 512, height: Int32 = 512
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let sdlWindowResizable: SDL_WindowFlags = 0x0000000000000020
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let sdlWindowHighPixelDensity: SDL_WindowFlags = 0x0000000000002000
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window = SDL_CreateWindow("Hello World", width, height, sdlWindowResizable | sdlWindowHighPixelDensity)
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guard window != nil else {
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print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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@ -29,6 +36,19 @@ class Application {
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print("SDL_CreateRenderer() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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}
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SDL_SetRenderVSync(renderer, 1)
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SDL_SetRenderLogicalPresentation(renderer, 512, 512, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_SCALEMODE_BEST)
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let ballOrigin = SIMD2(Float(width), Float(height)) * 0.5
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for _ in 0..<10 {
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balls.add(
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ballOrigin,
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Float(arc4random()) / Float(UInt32.max),
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Float(arc4random_uniform(32 - 3) + 3)
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)
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}
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lastCounter = SDL_GetPerformanceCounter()
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return .running
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}
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@ -58,16 +78,35 @@ class Application {
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}
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}
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private func paint() -> ApplicationExecutionState {
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private func paint(_ deltaTime: Float) -> ApplicationExecutionState {
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balls.update(deltaTime)
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
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SDL_RenderClear(renderer)
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var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100)
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
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SDL_RenderFillRect(renderer, &rect)
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for ball in balls.balls {
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let position = ball.position().pointee, size = ball.size()
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var rect = SDL_FRect(
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x: position.x - size,
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y: position.y - size,
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w: size * 2.0,
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h: size * 2.0
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)
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SDL_RenderFillRect(renderer, &rect)
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}
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SDL_RenderPresent(renderer)
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return .running
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}
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private func deltaTime() -> Double {
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let counter = SDL_GetPerformanceCounter()
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let divisor = 1.0 / Double(SDL_GetPerformanceFrequency())
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defer { lastCounter = counter }
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return Double(counter &- lastCounter) * divisor
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}
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func run() -> Int32 {
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var res = initialize()
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quit: while res == .running {
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@ -78,7 +117,7 @@ class Application {
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break quit
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}
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}
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res = paint()
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res = paint(Float(deltaTime()))
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}
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return res == .exitSuccess ? 0 : 1
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}
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